136,852 Commits over 4,444 Days - 1.28cph!
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
Fixed the new MLRS rocket smoke disappearing instantly on destroy
Fixed clear current frame button not working correctly with undo
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
frankenstein sound updates + confused vocal
Take water height into account for the target hit pos
Adjustments to rocket speed and gravity
Fix pumpkin compile errors
MLRS collider and LOD setup
MLRS rocket in-flight FX.
Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
MLRS UI clearer target cursor
MLRS UI target crosshair is a little clearer
Always center on target point in MLRS dash view
Fixed NRE when editing neon signs
merge from IncapacitatedRotation
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
WIP undo support in sign painting UI
Safe zone triggers destroy MLRS rockets
Fixed scrolling behaviour on search window