201,553 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Removed item value for building. Added DrawFields and DrawProperties methods to BaseDebugDrawer. Tidied up Building a bit and started adding registering of items.
8 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
8 Years Ago
More AI logging
8 Years Ago
Fixed various canvas group extension methods using wrong overloads
8 Years Ago
New trees / improved douglas firs snow variants / adjusted LOD distances
8 Years Ago
Worked out a lot of parenting issues.
8 Years Ago
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8 Years Ago
gorilla
8 Years Ago
gorilla
8 Years Ago
More tooltip fixes
8 Years Ago
Fixed radial hint icon being badly positioned
8 Years Ago
Hapis Island water wells
8 Years Ago
Hopefully fixed item pickup failures
8 Years Ago
Mining quarry A / fixed a uniform dirt circle around the monument
8 Years Ago
Updated skin hair test scene Disabled compression on test mesh
8 Years Ago
Simplified base color mask mixing
8 Years Ago
merge from main
8 Years Ago
water well functionality
8 Years Ago
merge from save156
8 Years Ago
merge from watewell
8 Years Ago
updated water well monuments with working well prefabs
8 Years Ago
Correctly call OnSendNetworkUpdate when spawning static map entities
8 Years Ago
Better safe than sorry
8 Years Ago
People now actually build
8 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
8 Years Ago
water well progress
8 Years Ago
more doodling
8 Years Ago
Adjusted water well spawn rules
8 Years Ago
Removed fog from scene view
8 Years Ago
Scene backup
8 Years Ago
Ice lakes / removed trucks to prevent exploits
8 Years Ago
water_well_d blocking volumes fixes
8 Years Ago
8 Years Ago
Tweaked water well terrain adjustments
8 Years Ago
Hapis water well placement tweaks
8 Years Ago
Merge from main
8 Years Ago
finishing touches on water well disabled pressure system
8 Years Ago
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8 Years Ago
Cherry picking 25161
8 Years Ago
rebuilt plugins
8 Years Ago
Updated Scientist spawn points for Military Tunnel.
8 Years Ago
Builder component WIP
8 Years Ago
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
8 Years Ago
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8 Years Ago
Turned off evaluate single entity per type in breed goal (need to check multiple units for breeding)
8 Years Ago
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
8 Years Ago
Minor error fix
8 Years Ago
Added custom/simple water shader (std refraction + anim)
8 Years Ago
Testing and fixing some bugs
8 Years Ago
Spectating fix