134,789 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
10 Months Ago
merge from upkeep_changes -> softcore_update
10 Months Ago
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10 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
10 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
10 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
10 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
10 Months Ago
wip patched in DBS
10 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
Potential fix for anims not being cancelled properly
10 Months Ago
female prefab setup
10 Months Ago
merge from jungle_building_skin_merge
10 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
10 Months Ago
rebuilt manifest
10 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
10 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
10 Months Ago
Horse costume lods
10 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
10 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
10 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
10 Months Ago
Restore missing file used exclusively by this beta
10 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
10 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
10 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
10 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Handle all default items, not just rocks and torches
10 Months Ago
Corpse spawning checks fixes
10 Months Ago
Range checks, wip
10 Months Ago
Chicken costume burst cloth setup
10 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
10 Months Ago
10 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
10 Months Ago
removed unnecessary NoAlias attribute
10 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
10 Months Ago
Boomerang -> jungle_update
10 Months Ago
main -> Boomerang
10 Months Ago
Adjusted icon again
10 Months Ago
More compile errors
10 Months Ago
- Compile errors - Recalculate bounds
10 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
10 Months Ago
Added AO and specular to Beenie Hat
10 Months Ago
merged from jungle_building_skin
10 Months Ago
Reduced snake health
10 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
10 Months Ago
Venom icon settings