200,006 Commits over 4,140 Days - 2.01cph!

53 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
53 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
53 Days Ago
udpated potato crate to use relief mapping
53 Days Ago
ammo and food updates
53 Days Ago
merge from main
53 Days Ago
phrases
53 Days Ago
Merge from naval update
53 Days Ago
Merge from main to naval update
53 Days Ago
Submitting work to update branch
53 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
53 Days Ago
merge from loot_spawns
53 Days Ago
Removed stray silencer loot spawns
53 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
53 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
53 Days Ago
Merge from main
53 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
53 Days Ago
Christmas light bulb spawning fixes
53 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
53 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
53 Days Ago
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Cherrypick 122713, I have no clue how this disappeared
54 Days Ago
String light fixes, manifest
54 Days Ago
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Restored hanging bulbs string light
54 Days Ago
Fixed some line generation issue
54 Days Ago
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54 Days Ago
Removing a point refunds the consummed length
54 Days Ago
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Revert UI.Options.Keybind.prefab, wasnt meant to be changed
54 Days Ago
Compile fixes
54 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
54 Days Ago
update iconrender_improvements/batch
54 Days Ago
merge from main -> iconrender_improvements
54 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
54 Days Ago
Fixed incorrect button prefab sizing
54 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
54 Days Ago
Merge from steam_item_store_images
54 Days Ago
Continuing on blocking in materials on floating walkways
54 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
54 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
54 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
54 Days Ago
Untested support for adding Steam item store images
54 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
54 Days Ago
merge from roofbeams
54 Days Ago
Merge from fix_protobuf_length_prefix
54 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations