200,008 Commits over 4,140 Days - 2.01cph!

54 Days Ago
Merge from fix_protobuf_length_prefix
54 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
54 Days Ago
Add some sanity checks
54 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
54 Days Ago
cache the terrain map preprocessing
54 Days Ago
added sync component to crossbow viewmodel animator
54 Days Ago
M15 Pistol - Greybox model and integration
54 Days Ago
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54 Days Ago
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54 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
54 Days Ago
Merge: from main Tests: none, no conflicts
54 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
54 Days Ago
Fix scientist not rushing to investigate noises when searching
54 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
54 Days Ago
Fix scientists getting stuck in search recursion
54 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
54 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
54 Days Ago
merge from hackweek_newlights
54 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
54 Days Ago
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54 Days Ago
- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
54 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
54 Days Ago
Added spherical spatial environment volume support for opaque objects
54 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
54 Days Ago
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54 Days Ago
Cleaned the mess in the advanced christmas light folder
54 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
54 Days Ago
Fluorescent light prefabs
54 Days Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
54 Days Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
54 Days Ago
Merge: from main
54 Days Ago
spotlight description
54 Days Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
54 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
54 Days Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
54 Days Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
54 Days Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
54 Days Ago
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54 Days Ago
Merge from dlss4_update
54 Days Ago
Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
54 Days Ago
Merge: from main
54 Days Ago
Backout of 122696 - was meant to go into texttable_allocs branch
54 Days Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
54 Days Ago
Updated the DLSS DLL from version 3.7.20 to 310.2.1
54 Days Ago
Subtractive Merge (122597) Removing threaded texture creation test code
54 Days Ago
Merge: from main
54 Days Ago
Merge from naval update
54 Days Ago
oil rig foot checkin
54 Days Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
54 Days Ago
Connect modal mockup