256,275 Commits over 4,018 Days - 2.66cph!

35 Days Ago
Ember movement fix.
35 Days Ago
Dynamic smoke
35 Days Ago
Ballista arrow flame dynamic movement
35 Days Ago
Unsaved
35 Days Ago
Banner backups
35 Days Ago
Prefab updates
35 Days Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
35 Days Ago
Direct port of IES Profile Texture from hackweek into TextureGenerator, use Source instead of a file for now https://files.facepunch.com/sampavlovic/1b2611b1/OCXtsLYQSC.png
35 Days Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
35 Days Ago
Playable fixes
35 Days Ago
Fixed shields colliding with things (vehicles mostly)
35 Days Ago
Preview playable backups
35 Days Ago
Merge from media_projects
35 Days Ago
Merge from primitive
35 Days Ago
More blockouts for ziggurat tasks
35 Days Ago
Adding ziggurat task blockouts
35 Days Ago
Changed stone highwall physic material to rock (was using metal)
35 Days Ago
Angry bee swarm experiments
35 Days Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
35 Days Ago
Fix unable to change winning package Fix package card wrapping
35 Days Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
35 Days Ago
merge from primitive
35 Days Ago
Compile fix
35 Days Ago
merge from primitive
35 Days Ago
Decreased minimum ragdoll velocity required to get up
35 Days Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
35 Days Ago
Battering ram damage effects
35 Days Ago
Track curve tweaks
35 Days Ago
V4 roadsign kilt
35 Days Ago
First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4
35 Days Ago
V4 rig roadsign jacket
36 Days Ago
Fix api download exception
36 Days Ago
Fix exception when couldn't parse resource as json
36 Days Ago
Leaderboard backup, run #17141
36 Days Ago
Battering ram can't take collision damage from the head
36 Days Ago
Catapult dry fire plays the smoke effect
36 Days Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
36 Days Ago
Battering ram fire dust.
36 Days Ago
Arm damage prefab.
36 Days Ago
V4 rig large backpack
36 Days Ago
merge from primitive
36 Days Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
36 Days Ago
V4 rig metal chestplate
36 Days Ago
V4 rig metal facemask
36 Days Ago
Added clothing items to player update loadout
36 Days Ago
V4 rig hazmatsuit
36 Days Ago
Make agents follow gameobject position while in editor
36 Days Ago
Improve previous fix for NavAgent position glitching
36 Days Ago
merge from primitive
36 Days Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire