256,275 Commits over 4,018 Days - 2.66cph!
Ballista arrow flame dynamic movement
Various ballista ammo related stuff (WIP)
Fixed some AO textures that weren't linear.
Direct port of IES Profile Texture from hackweek into TextureGenerator, use Source instead of a file for now
https://files.facepunch.com/sampavlovic/1b2611b1/OCXtsLYQSC.png
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
Fixed shields colliding with things (vehicles mostly)
Merge from media_projects
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Changed stone highwall physic material to rock (was using metal)
Angry bee swarm experiments
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Fix unable to change winning package
Fix package card wrapping
Probable fix for backdoor dragging oddity.
Exhaust while moving improvements.
Decreased minimum ragdoll velocity required to get up
Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
Battering ram damage effects
First pass at drawing curves for each track
https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4
Fix api download exception
Fix exception when couldn't parse resource as json
Leaderboard backup, run #
17141
Battering ram can't take collision damage from the head
Catapult dry fire plays the smoke effect
Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
Added clothing items to player update loadout
Make agents follow gameobject position while in editor
Improve previous fix for NavAgent position glitching
Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire