242,414 Commits over 3,867 Days - 2.61cph!

56 Days Ago
Fix ToolTips in GameModal Engagement tooltips display on entire entry not just icon. Games with LaunchMode "QuickPlay" will only display the one play button (since both would do the exact same thing)
56 Days Ago
Implement tile art, each layer has a different color
56 Days Ago
Graph editors: align everything to grid https://files.facepunch.com/ziks/2024-09-02/sbox-dev_dBWkMgscnh.png Scene.GetAllComponents() is pure
56 Days Ago
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56 Days Ago
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56 Days Ago
merge from main
56 Days Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
56 Days Ago
Added HasBackface to Quad Primitive in Mesh Editor
56 Days Ago
merge from main
56 Days Ago
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56 Days Ago
Add To String (Format) node Facepunch/sbox-issues#6341
56 Days Ago
Fix Facepunch/sbox-issues#6341 Add default implementations for INoiseField.Sample( x, [y] )
56 Days Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
56 Days Ago
merge from wortld_update_2/dpv_fixes
56 Days Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
56 Days Ago
Leaderboard backup, run #13636
56 Days Ago
Merge from world_update_2
56 Days Ago
Merge from waterwell_update
56 Days Ago
Build fix
56 Days Ago
Merge from world_update_2
56 Days Ago
Merge from waterwell_update (for initial playtest)
56 Days Ago
Fixed NPC shopkeeper not respawning
56 Days Ago
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56 Days Ago
Manually reimplemented the vending machine changes on this branch
56 Days Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
56 Days Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
56 Days Ago
Merge from parent (many merge issues, will need some fixing)
56 Days Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.
56 Days Ago
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56 Days Ago
Unsaved
56 Days Ago
Parent merge
56 Days Ago
HCR attack prefab & related files.
56 Days Ago
Merge from main
56 Days Ago
Merge from world_update_2
56 Days Ago
Merge from main
56 Days Ago
Humans: actually link the staging animgraph
56 Days Ago
Humans: v2 staging VMDL & animgraph
56 Days Ago
Fix Enter key not returning the same name across all languages
56 Days Ago
Use a state machine to control the whole thing, make it into a prefab
57 Days Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
57 Days Ago
Temporarily display active abilities on the hud
57 Days Ago
Use Health prop
57 Days Ago
HUD test
57 Days Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
57 Days Ago
Fix broken style Lobby list cleanup, list view aspect
57 Days Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
57 Days Ago
Show package using cached version Add Application.IsVr Add Sessions to PackageUsage Add TimeSpan.Humanize Add MenuUtility.CloseAllModals Break game modal up to managable components https://files.facepunch.com/garry/3419ba7b-7e50-4b5c-a727-3e315fb4dffe.png