128,780 Commits over 4,201 Days - 1.28cph!

2 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
2 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
2 Months Ago
Animate the throttle level on the new RHIB Support reverse
2 Months Ago
Fixed game view indirect lighting when in prefab mode
2 Months Ago
Fixed ceiling fluorescent light collision issues
2 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
2 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
2 Months Ago
Server compile fix
2 Months Ago
Scientist RHIB texture and model update
2 Months Ago
Re-enable Read/Write for collision meshes only
2 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
2 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
2 Months Ago
PT Boat update
2 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
2 Months Ago
merge from storeitem_phrase for todays skin upload
2 Months Ago
Spotlight collider tweaks, added a large interaction collider
2 Months Ago
minor code cleanup
2 Months Ago
Electric table light prefab minor cleanup
2 Months Ago
Added working compass to the new RHIB
2 Months Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
2 Months Ago
Fix max health display applying modifiers twice on the client.
2 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
2 Months Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
2 Months Ago
Fixed the propellers not rotating with movement speed
2 Months Ago
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2 Months Ago
Add Waterworld to the scene loader
2 Months Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
2 Months Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
2 Months Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
2 Months Ago
constraint editor on by default
2 Months Ago
moved constraint editor to handles, re-used Unity's angular joint handles
2 Months Ago
More farm set dressing WIP
2 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
2 Months Ago
Blockout farm entrance kiosk WIP
2 Months Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
2 Months Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
2 Months Ago
Scientist hit reacts and death prototype animations
2 Months Ago
Move field to server only
2 Months Ago
Renamed all lights in the pack to match the other IO items
2 Months Ago
Make sure to reset spotlight spring values on destroy
2 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
2 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
2 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
2 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
2 Months Ago
Fix compile error
2 Months Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
2 Months Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
2 Months Ago
Enable read/write on backdrop and road_tunnel meshes
2 Months Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
2 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid