256,610 Commits over 4,018 Days - 2.66cph!

41 Days Ago
Add Texture.LoadAsync using AsyncResourceLoader Add TexturePicker Add PickerOptions.InitialSearchText, populate from native params TexturePicker uses InitialSearchText so it starts filtered to _normal/_ao/etc where that's handy
41 Days Ago
When dragging multiple GameObjects onto a ListControlWidget of Components, get the first component from each GameObject similarly to if we were to drag them each individually.
41 Days Ago
Made improvements to MoveModeDefault so we're not struggling up ramps
41 Days Ago
Progress
41 Days Ago
merge from primitive
41 Days Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
41 Days Ago
Assign store icons
41 Days Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
41 Days Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
41 Days Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
41 Days Ago
Removed ballista pulling interaction
41 Days Ago
Update tiger speeds
41 Days Ago
Fix NRE when roaring
41 Days Ago
4ShotMiniCrossbow -> primitive
41 Days Ago
Implemented new quicker animations
41 Days Ago
Added more visual flair and punch to tiger attack impact
41 Days Ago
Battering ram headlight toggle
41 Days Ago
Move file Match old (incorrect) GameObject enabled state handling during cloning, some games rely on that
41 Days Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
41 Days Ago
exported edited tiger gait anims
41 Days Ago
Improvements to how delta snapshots are stored. Make sure we apply all snapshots so long as the last processed value for an entry has an older snapshot id.
41 Days Ago
Match old clone behavior and clone properties in alphabetical order, some games rely on that 💀
41 Days Ago
Restore pre revert state
41 Days Ago
Some tidy up
41 Days Ago
Merge: from main Tests: none
41 Days Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
41 Days Ago
Add clone tests to master
41 Days Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
41 Days Ago
Add more ResourceCompiler functionality Managed can override compiling of any resource
41 Days Ago
Submitting panther rig to tiger branch
41 Days Ago
More art progress
41 Days Ago
Update: add VarInt U64 buffer read&write utility funcs Allows to avoid interacting with a stream and it's bookkeeping. Tests: Used as part of server demo playback
41 Days Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
41 Days Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
41 Days Ago
Tweaked battering ram cockpit colliders
41 Days Ago
Gas Cylinder gibs and explosion setup
41 Days Ago
Ballista material fix
41 Days Ago
Have tiger often retreat into stealth after landing an attack
41 Days Ago
Don't try to use shaderFloat16 either since this is only avaliable on gtx1660+
41 Days Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
41 Days Ago
merge from main
41 Days Ago
Hook tiger prowl idle
41 Days Ago
don't require everyone to have a raytracing capable gpu (:
41 Days Ago
Water and food handling
41 Days Ago
Merge from surrender_gesture_restart_fix
41 Days Ago
Add BaseWeapon.DeployTime, resolves #86
41 Days Ago
Add data annotations to GameConfig Add Crowbar hit sound
41 Days Ago
Compile shaders
41 Days Ago
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41 Days Ago
Use descriptor set for vertex cache so that it doesn't need to be set with an attribute (which would be set too early if resize is needed)