256,610 Commits over 4,018 Days - 2.66cph!

41 Days Ago
Manifest
41 Days Ago
Bromeliad bushes
41 Days Ago
More progress rework table
41 Days Ago
Add Bitmap.ToFormat( ImageFormat format )
41 Days Ago
gas cylinder mesh and model doc cleanup.
41 Days Ago
Removed the 30s repair delay on the battering ram head
41 Days Ago
Added more jungle scaffolding blockouts
41 Days Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
41 Days Ago
Use RPC for health/armour pickups
41 Days Ago
merge from primitive -> aux2
41 Days Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
41 Days Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
41 Days Ago
Dry fire refactor
41 Days Ago
KeyframeCurve, IInterpolator AnimationClip / AnimationTrack AnimationProperty AnimationEdit
41 Days Ago
Don't draw effect rings w/gravgun (#2083)
41 Days Ago
Add math.IsNearlyZero() and math.IsNearlyEqual() (#2172) * Add math.IsNearlyZero() and math.IsNearlyEqual(). * Rename `smallNumber` to `epsilon` * Use 1e-8 for epsilon instead of max.exp(-8) * Fix comments to match function arguments * Remove epsilon variable, code style fixes.
41 Days Ago
Fixed ballista not repairable when hammering its subentity
41 Days Ago
Frontend Speedup (#2183) * Update jQuery to the latest version * Optimize images by adding lazy loading * Remove unnecessary jQuery calls * Speed up the loading of the mainmenu * Optimize loading screen: use DOMContentLoaded and defer jQuery * Replace jQuery to JavaScript * Fix the screen resolution glitch when game start up * Fix the code style to the current code base * Returning the js script binding to the head block * Remove unnecessary changes --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
41 Days Ago
Removed unused from InputContext
41 Days Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
41 Days Ago
Add per-convar profiling when changing quality presets
41 Days Ago
Prompt to save current graph (if dirty) when pressing the Forward/Back/Home buttons
41 Days Ago
adobe wall and gate gibs and collision
41 Days Ago
Merge from main
41 Days Ago
Fixed Cloud Browser @installed tag not being filterable by query
41 Days Ago
Add [Hide] to TextureCoord.Title override Minor MainWindow refactor so .shdrgrph files arent recognized as Sub-Graphs mistakenly
41 Days Ago
Merge from workshop_perf
41 Days Ago
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41 Days Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
41 Days Ago
exported tree climbing anim tests for tiger
41 Days Ago
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41 Days Ago
Turn off host migration
41 Days Ago
merge from primitive
41 Days Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
41 Days Ago
Fixed PlayArea causing a HealthComponent assert (we were calling this on non-host clients)
41 Days Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
41 Days Ago
Fixed Marker NRE
41 Days Ago
Remove player friction stuff, derive from surfaces instead Fixed scoped weapons keeping aiming tag when ending scoped state Fixed "UseCrosshair" not doing anything, M700 doesn't have a crosshair once again Use equipment flags for aiming instead of half tags, half flags
41 Days Ago
Make sure to stop any stationary siege weapon chassis visual update tick
41 Days Ago
Add Texture.GetBitmap Simple texture compiling from managed
41 Days Ago
Add ref
41 Days Ago
Client.Kick functions as intended
41 Days Ago
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41 Days Ago
Update m700 package Update .gitignore
41 Days Ago
m700 sight attachments attached to root bone
41 Days Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
41 Days Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
41 Days Ago
Gas Cylinder Colour changes, model doc update
41 Days Ago
PlayerState -> Client Use M700 with arms
41 Days Ago
FloatControlWidget keeps the drag delta intact, fixes janky drag on int controls