256,575 Commits over 4,018 Days - 2.66cph!

41 Days Ago
Tweaked battering ram door max angles
41 Days Ago
Add support for alternative vending machine trades per era
41 Days Ago
Add TextureBuilder.WithMips() - auto mip count Bitmap.ToTexture supports mipmaps ResourceCompiler.Compile is async (but we have to run it syncronously)
41 Days Ago
New battering ram dismount pos
41 Days Ago
Fix nested prefab edge cases Fix edge case when prefab with a variable referencing the prefab root was cloned
41 Days Ago
Metal impacts.
41 Days Ago
Tweak pickups so that grenade/tripmine pickup notices show correctly
41 Days Ago
Bugfix: ServerDemoPlayer - synthesize initial tick after loadign a player Avoids server's perception of teleport, as ticks are delta serialized and after load of save have default values. Tests: played back a demo on craggy where I stayed stationary the first 10 seconds. No longer generating errors.
41 Days Ago
Fix minor error
41 Days Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
41 Days Ago
Protocol++
41 Days Ago
Added net_fakepacketloss ConVar for testing (0-100%). Fixed an issue where if a delta snapshot was received before an object was created on the client-side, it would remember the state wrongly. Fixed an issue with Network Refresh messages where, if arriving late, could overwrite Sync Vars with the wrong values
41 Days Ago
Remove all these logs
41 Days Ago
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41 Days Ago
Packet loss test command - send invalid snapshot ids back in ack, dont process them
41 Days Ago
Manifest
41 Days Ago
Bromeliad bushes
41 Days Ago
More progress rework table
41 Days Ago
Add Bitmap.ToFormat( ImageFormat format )
41 Days Ago
gas cylinder mesh and model doc cleanup.
41 Days Ago
Removed the 30s repair delay on the battering ram head
41 Days Ago
Added more jungle scaffolding blockouts
41 Days Ago
Shorten tiger leap and growl anims for better blending, custom flee to go back into hiding then circle back
41 Days Ago
Use RPC for health/armour pickups
41 Days Ago
merge from primitive -> aux2
41 Days Ago
Bugfix: FullServerDemos - ensure initial save always happens if demo thread was toggled Tests: recorded 2 demos in 2 recording sessions on one server session - both had saves created
41 Days Ago
Ensure AssetDatabase.SaveAssets() is called after manifest is generated - seemed to work fine on build server without this but didn't save manifest locally until manually using Ctrl + S
41 Days Ago
Dry fire refactor
41 Days Ago
KeyframeCurve, IInterpolator AnimationClip / AnimationTrack AnimationProperty AnimationEdit
41 Days Ago
Don't draw effect rings w/gravgun (#2083)
41 Days Ago
Add math.IsNearlyZero() and math.IsNearlyEqual() (#2172) * Add math.IsNearlyZero() and math.IsNearlyEqual(). * Rename `smallNumber` to `epsilon` * Use 1e-8 for epsilon instead of max.exp(-8) * Fix comments to match function arguments * Remove epsilon variable, code style fixes.
41 Days Ago
Fixed ballista not repairable when hammering its subentity
41 Days Ago
Frontend Speedup (#2183) * Update jQuery to the latest version * Optimize images by adding lazy loading * Remove unnecessary jQuery calls * Speed up the loading of the mainmenu * Optimize loading screen: use DOMContentLoaded and defer jQuery * Replace jQuery to JavaScript * Fix the screen resolution glitch when game start up * Fix the code style to the current code base * Returning the js script binding to the head block * Remove unnecessary changes --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
41 Days Ago
Removed unused from InputContext
41 Days Ago
Bugfix: ServerDemoPlayer - wake up all recognized players Players that are loaded from a save arrive sleeping, which prevents tick processing. Tests: Played back a couple short demos where I didn't jump at the start - saw player move.
41 Days Ago
Add per-convar profiling when changing quality presets
41 Days Ago
Prompt to save current graph (if dirty) when pressing the Forward/Back/Home buttons
41 Days Ago
adobe wall and gate gibs and collision
41 Days Ago
Merge from main
41 Days Ago
Fixed Cloud Browser @installed tag not being filterable by query
41 Days Ago
Add [Hide] to TextureCoord.Title override Minor MainWindow refactor so .shdrgrph files arent recognized as Sub-Graphs mistakenly
41 Days Ago
Merge from workshop_perf
41 Days Ago
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41 Days Ago
Can now specify individual menu panels that will return to the main options panel when closed. Added Item store, inventory and workshop menu panels to this list.
41 Days Ago
exported tree climbing anim tests for tiger
41 Days Ago
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41 Days Ago
Turn off host migration
41 Days Ago
merge from primitive
41 Days Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
41 Days Ago
Fixed PlayArea causing a HealthComponent assert (we were calling this on non-host clients)