242,229 Commits over 3,867 Days - 2.61cph!

7 Days Ago
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612
7 Days Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values And the managed side Serialize/deserialize CMapGameObject CMapGameObject::GeneratesEntityModelGeometry() Expose CMapGameObject JSON to MapBuilder via IHammerMapLoader Collect CMapGameObjects, compile them into scene.json inside the vpk and let MapInstance load them (Very hacky code needs cleaning up) MapWorld.Scene sets a Scene.Source in an attempt to make AG happy Tie Meshes to GameObject button Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs Implement setting HammerSceneEditorSession.HasUnsavedChanges Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
7 Days Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
7 Days Ago
Whitelist System.Int128 sbox-issues/issues/6627
8 Days Ago
Proper TAA, option for spartial or temporal blur
8 Days Ago
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser Resolves Facepunch/sbox-issues#6614
8 Days Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
8 Days Ago
This conveyor isn't perfect, we're exploring
8 Days Ago
Intro area updates with water
8 Days Ago
Ground friction
8 Days Ago
Fix all deprecation warnings
Leaderboard backup, run #14717
8 Days Ago
Fix null exception in PlayerStats.TryGet
8 Days Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
8 Days Ago
Jump clamping DebugDraw text Explode the player on high pressure
8 Days Ago
Fix winding in Gizmo.Draw.SolidBox
8 Days Ago
Add impulse to PhysicsContact
8 Days Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
8 Days Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
8 Days Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
8 Days Ago
Add a small delay before showing QTE ui.
8 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
8 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
8 Days Ago
Merge from main -> copypaste
8 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
8 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
8 Days Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on Community contribution
8 Days Ago
Adjust how we disable self-unblocking for Lua-blocked navmeshes Adds NAV_MESH_BLOCKED_LUA Navmesh auto-blocking checks now run on map start/cleanup Makes certain code that was meant to run on map cleanup to actually run now. Also updates blocked status of nav areas on map load
8 Days Ago
3p anims + updated worldmodel anims
8 Days Ago
EnableTouchPersists default to true on Rigidbody
8 Days Ago
merge from Halloween24
8 Days Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times. Temporarily disable 24BPP optimization for .png/.jpeg loader
8 Days Ago
wip qte
8 Days Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
8 Days Ago
water shader updates
8 Days Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
8 Days Ago
merge from Halloween24
8 Days Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
8 Days Ago
sawed off shotgun
8 Days Ago
merge from main
8 Days Ago
Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
8 Days Ago
water shader
8 Days Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
8 Days Ago
Citizen/animgraph: make scale_height not bouncy anymore
8 Days Ago
sniper rifle zombie skin ragdoll force freeze ragdoll ragdoll sinking ragdoll skeletons
8 Days Ago
Updated english engine.json file
8 Days Ago
Merge from gesturepack
8 Days Ago
Cherrypicked 106168
8 Days Ago
Protocol++
8 Days Ago
Removed a log