255,048 Commits over 3,990 Days - 2.66cph!

5 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
5 Days Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
5 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
5 Days Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
5 Days Ago
chicken coop gibs updated prefab
5 Days Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
5 Days Ago
added dirty layer to cinderblock_02_blend material https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
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5 Days Ago
Dir change
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5 Days Ago
Cherrypick 113887
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5 Days Ago
Merge from crafting_update
5 Days Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
5 Days Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
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5 Days Ago
Merge from crafting_update
5 Days Ago
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5 Days Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
5 Days Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
5 Days Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
5 Days Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
5 Days Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
5 Days Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
5 Days Ago
merge from laserlight_green_fix
5 Days Ago
Add albedo absorption parameter to glass https://files.facepunch.com/sampavlovic/1b1811b1/GpgOqFCTvs.png
5 Days Ago
Update phrases
5 Days Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
5 Days Ago
Add ownership phrase to easter egg items
5 Days Ago
Add ownership phrase to christmas presents
5 Days Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
5 Days Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
5 Days Ago
Refactor item pickups, streamline logic/validation Fix hornetgun using rpg AmmoResource Disable pickup collider when not active Smite GiveHealth/GiveArmour Just rpc PickupNotice to the owner
5 Days Ago
Fixed laser light color selection showing red twice - green was using the red token
5 Days Ago
Add ownership when item is taken from advent calendar
5 Days Ago
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
5 Days Ago
siegeweapons_terrain_proxy_fix -> main
5 Days Ago
Put on the other catapult World Colliders
5 Days Ago
crafting_update -> Aux2
5 Days Ago
bees -> crafting_update
5 Days Ago
- Beehive trigger fix - More material changes
5 Days Ago
merge from sirenlight_culling_fix
5 Days Ago
crafting_update -> Aux2
5 Days Ago
bees -> crafting_update
5 Days Ago
Make a start on host-authoritative damage/death
5 Days Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
5 Days Ago
More circular test bee particles
5 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
5 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
5 Days Ago
Updated .meta
5 Days Ago
Removed ItemInformationPanel.EligableForDisplay warning log
5 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
5 Days Ago
Art Progress
5 Days Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups