140,459 Commits over 4,352 Days - 1.34cph!

4 Days Ago
Removed Menu2 menu items, obsolete
4 Days Ago
Fixed loot panel title
4 Days Ago
Allow supply signal and fire crackers as well
4 Days Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
4 Days Ago
added variations to the sound defenitions
4 Days Ago
Mortar anim update - sweep and aim block out
4 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
4 Days Ago
Updating abyss hazmat skinning
4 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
4 Days Ago
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4 Days Ago
merge from hatch_collider_fixes
4 Days Ago
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4 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
4 Days Ago
fixed an offset on the socket male of the ladder hatch
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
Mark collision as readable, assign correct material
4 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
4 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
4 Days Ago
merge from igniter_power_fix
4 Days Ago
Igniter code cleanup
4 Days Ago
Merge from main
4 Days Ago
Fixed igniter working with 1 power instead of the required 2
4 Days Ago
Codegen (was missing an update for the io counter interaction)
4 Days Ago
F2 opens the old console (until we remove it)
4 Days Ago
Don't keep the copypaste menu active when closed
4 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
4 Days Ago
merge from skinviewer_easter
4 Days Ago
merge from main
4 Days Ago
merge from new_console-ui/loadouts
4 Days Ago
Save current loadout button: creates a new loadout using your current inventory
4 Days Ago
Clamp borders at corners of cells
5 Days Ago
Codegen
5 Days Ago
merge from new_console-ui
5 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
5 Days Ago
Merge from conveyor_min_fix
5 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
5 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
5 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
5 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
5 Days Ago
Merge from main
5 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
5 Days Ago
First pass on recording new data into a track UI kinda functional
5 Days Ago
Add a few more preloaded error objects
5 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
5 Days Ago
Merge from main
5 Days Ago
Codegen