242,233 Commits over 3,867 Days - 2.61cph!

10 Days Ago
Halloween dungeon population 1
10 Days Ago
Add Editor.NodeEditor.ConnectionStyle
10 Days Ago
Tweak is null / not null nodes to test for IValid
10 Days Ago
Stage 2 progress
10 Days Ago
Fix admin link showing Comments and Ratings are modules Fix missing components
10 Days Ago
Leaderboard backup, run #14669
10 Days Ago
Merge from halloween24
10 Days Ago
Can now collect Scarecrow heads with skinning knife
10 Days Ago
Clamp mixer volume to 0,1
10 Days Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
10 Days Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
10 Days Ago
Directional surface stuff WIP
10 Days Ago
test deployable setup
10 Days Ago
Community news on dashboard Achievement list Reorganization Oops, put these back Fix timer not working Move notification service Move layout to its own project Dashboard in its own project Move package card Move the rest of home
10 Days Ago
Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
10 Days Ago
Pull requests * Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu * Added missing localization string for German langauge in TTT * Reduced net.WritePlayer bitcount based on server's maxplayers
10 Days Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
10 Days Ago
update german translation (#2132)
10 Days Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
10 Days Ago
Implement setting HammerSceneEditorSession.HasUnsavedChanges
10 Days Ago
merge from Halloween24
10 Days Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
10 Days Ago
Restore gui.HideGameUI for menu state VRAD displays lighting mode in the log (HDR vs SDR) VRAD static prop lighting HDR related changes Only output .tga files for LDR compiles Only output .pfm files for HDR compiles Compile HDR .ppl files, without overwriting the LDR ones Swap-in HDR static prop lightmaps when HDR lighting is in use Fixed impaled NPCs not appearing in the kill feed
10 Days Ago
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10 Days Ago
Update texture formats and remove unused code
10 Days Ago
[pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer
10 Days Ago
These floors should be static in physics_simple scene
10 Days Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
10 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
10 Days Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
10 Days Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
10 Days Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
10 Days Ago
Parent action graph editor to hammer window if editing map graph
10 Days Ago
Check for MapSourceLocation in ActionGraphView
10 Days Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
10 Days Ago
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10 Days Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
10 Days Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
11 Days Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
11 Days Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
11 Days Ago
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11 Days Ago
Left this opacity low by mistake
11 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
11 Days Ago
backup ram prefab
11 Days Ago
Leaderboard backup, run #14645
11 Days Ago
Run-DedicatedServer will load garry.scenemap instead of empty map / minimal for Walker
11 Days Ago
Don't create a player if we're the dedicated server
11 Days Ago
Stage updates