125,565 Commits over 4,171 Days - 1.25cph!

9 Days Ago
Introduce WIP version of ConcurrentBitArray for bitmapped damage tracking
9 Days Ago
Commit progress on deep sea islands mission
9 Days Ago
v4 player entity, hold type and prefab update for C4 and satchel charge
9 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - maintain partial ordering of snapshots when sending to player using tasks - This fixes rare parenting desync that can manifest as a weapon attachment world model not hiding (or something much worse) Need to optimize it by merging tasks, as this can create too many tasks for the server to process Tests: flew around on Craggy with fast noclip - attachments didn't "duplicate". Shot animals, switched active items. Tested occlusion with 2p and geared guns
9 Days Ago
merge from sail_physics_test
9 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
9 Days Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
9 Days Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
9 Days Ago
Merge from main
9 Days Ago
merge from boat_building
9 Days Ago
third option on rudder control, bit of debug vis cleanup
9 Days Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
9 Days Ago
Fix wall cabinet not showing media
9 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
9 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
9 Days Ago
Much better avoidance results - higher speed in general
9 Days Ago
manifest
9 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
9 Days Ago
Fixed server compiler errors
9 Days Ago
Merge from main
9 Days Ago
Setup triangle floor block and add to boat building planner.
9 Days Ago
Added new default texture streaming settings in the Quality Settings
9 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
9 Days Ago
naval_update -> scientist_boat_ai
9 Days Ago
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9 Days Ago
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9 Days Ago
PT Collision update
9 Days Ago
v4 explosives entity, hold type and animation updates
9 Days Ago
Only tick steering update when a player is mounted to the wheel
9 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
9 Days Ago
merge from indirect_instancing_toggle
9 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
9 Days Ago
Add the video for the pack
9 Days Ago
merge from store-updates-sept2025
9 Days Ago
Progress
9 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
9 Days Ago
Casino progress
10 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
10 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
10 Days Ago
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10 Days Ago
Set dressing supplies barge VERY WIP
10 Days Ago
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10 Days Ago
Change it to as attachment - to match the storage containers
10 Days Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
10 Days Ago
10 Days Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections