138,750 Commits over 4,352 Days - 1.33cph!

10 Days Ago
updated planners and wallpaper 3p run anim
10 Days Ago
merge from testrunner_editor
10 Days Ago
Fixed some selection bugs
10 Days Ago
updated planners and wallpaper 3p anims/override controllers
10 Days Ago
Split editor and runtime tests into two tabs Styling changes
10 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
10 Days Ago
server_browser_remove_ping -> main
10 Days Ago
force player model to use average female skin set (for degbugging)
10 Days Ago
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10 Days Ago
Makeshift coffee table updated with vertex AO
10 Days Ago
Updated blockouts for apartment sets
10 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
10 Days Ago
Removing unecessary quotes that would silently fail parts of the Server pipeline
10 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
10 Days Ago
Merge from main
10 Days Ago
merge from PlayerRigUpdate2
10 Days Ago
Cap mask updates, material tweaks
10 Days Ago
Added debug hair materials
10 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
10 Days Ago
crypt building skin works with upgrade_radius and related commands
10 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
10 Days Ago
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10 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
10 Days Ago
merge from main
10 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
10 Days Ago
Merge from main
10 Days Ago
Removed another BroadcastRefresh call that wasn't needed
10 Days Ago
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10 Days Ago
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10 Days Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
10 Days Ago
Merge from main
10 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
10 Days Ago
meds box - removed duplicate renderlod
10 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
10 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
10 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
10 Days Ago
food box - lod values adjusted guns box - lod values adjusted
10 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
10 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
10 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
10 Days Ago
Merge from foliage_instancing_shader_feature
10 Days Ago
Merge from main
10 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
10 Days Ago
Merge from fix_guid_null_primitive
10 Days Ago
Merge from fix_paste_mountable
10 Days Ago
Merge from heli_fixcars_changes_2
10 Days Ago
don't need this anymore
10 Days Ago
Include any SkeletonProperties referenced models as well
10 Days Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
10 Days Ago
Fixed BBQ gibs not being skinned