136,332 Commits over 4,293 Days - 1.32cph!

8 Days Ago
Merge from Main
8 Days Ago
armor box prefab updated
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
BakeBallPositionsToVertexColor compile fix
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
random meta keep deleting itself
8 Days Ago
Fixed reactive target not paintable
8 Days Ago
Merge from parent
8 Days Ago
Merge from small_engine_col_simpler
8 Days Ago
Fixed paintable window ground watch
8 Days Ago
▅▊▉▍ ▌▆█▅▅▍▉▊ ▅▄▇▅▉ ▋▋█▉▋▉ █▄▆▌ ▊▍▆ ▄█▋█▊▄ ▆▆▄ ▇▋▇▆▍ █▋▅ ▊▉▉▉▇
8 Days Ago
Holosight refresh update
8 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
9 Days Ago
cannnon ball world model
9 Days Ago
Handmade Sight LOD fixes
9 Days Ago
Standing frames rotation fix
9 Days Ago
merge from hopper_shader_test
9 Days Ago
cherrypick from 141464
9 Days Ago
set deploy rotation on frames to 90
9 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
9 Days Ago
▌▍▇▉▊ ▆▇▄▆▄ ▋▅▅▋▅▅ ▌ ▌▆▆█▌▌▍ █▍▄▋▉▇
9 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
9 Days Ago
toggled rotate on deploy and after deploy on frames
9 Days Ago
▄▋▊▅▊▊ ▇▉▌▄ ▊▉▉▄█▆▆▄▍▍▍▅▄▄█
9 Days Ago
Merge from naval_update
9 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
9 Days Ago
Merge from floating_cities
9 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
9 Days Ago
Merge from boatplanner_worldmodel
9 Days Ago
Merge from artist_pack_dlc
9 Days Ago
Merge from naval_update
9 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
9 Days Ago
▆▇▆▍▍▉ ▊▄▍█ ▊▌▆▆▍▍
9 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
9 Days Ago
Merge from main
9 Days Ago
Merge from Reserialize_Prefabs_2
9 Days Ago
Restore module_1200x1800_2way
9 Days Ago
removed large and huge signs from easel capability
9 Days Ago
Fix window not keeping damage when picked up
9 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
9 Days Ago
Movable colliders on reactive target are now parented to regular colliders
9 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
9 Days Ago
Add cannon reload animations to the shared content bundle.
9 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
9 Days Ago
artist canvas names to put size at the end
9 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
9 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
9 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
9 Days Ago
merge from manifestwarnings_fixes
9 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only