136,138 Commits over 4,293 Days - 1.32cph!

7 Days Ago
Remove cannon barrel z offset on root for all animations
7 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
7 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
7 Days Ago
Merge from main
7 Days Ago
Simplify wooden collision
7 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
7 Days Ago
Merge from Main
7 Days Ago
armor box prefab updated
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
BakeBallPositionsToVertexColor compile fix
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
random meta keep deleting itself
7 Days Ago
Fixed reactive target not paintable
7 Days Ago
Merge from parent
7 Days Ago
Merge from small_engine_col_simpler
7 Days Ago
Fixed paintable window ground watch
7 Days Ago
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7 Days Ago
Holosight refresh update
7 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
7 Days Ago
cannnon ball world model
7 Days Ago
Handmade Sight LOD fixes
7 Days Ago
Standing frames rotation fix
7 Days Ago
merge from hopper_shader_test
7 Days Ago
cherrypick from 141464
7 Days Ago
set deploy rotation on frames to 90
7 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
7 Days Ago
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7 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
7 Days Ago
toggled rotate on deploy and after deploy on frames
7 Days Ago
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7 Days Ago
Merge from naval_update
7 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
7 Days Ago
Merge from floating_cities
7 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
7 Days Ago
Merge from boatplanner_worldmodel
7 Days Ago
Merge from artist_pack_dlc
7 Days Ago
Merge from naval_update
7 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
7 Days Ago
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7 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
7 Days Ago
Merge from main
7 Days Ago
Merge from Reserialize_Prefabs_2
7 Days Ago
Restore module_1200x1800_2way
7 Days Ago
removed large and huge signs from easel capability
7 Days Ago
Fix window not keeping damage when picked up
8 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
8 Days Ago
Movable colliders on reactive target are now parented to regular colliders
8 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
8 Days Ago
Add cannon reload animations to the shared content bundle.
8 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls