136,528 Commits over 4,324 Days - 1.32cph!

7 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
7 Days Ago
Rollout position per frame bypass to cannons and tugboats
7 Days Ago
Fix edge length calculation, alignment actually fixed
7 Days Ago
Merge from naval_update
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
Merge from space_station_skin_fixes_jan26
7 Days Ago
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
7 Days Ago
merge from revert_roof_stability_fix -> main
7 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
7 Days Ago
More progress
7 Days Ago
Fix Party Balloons breaking when deploy&editing boats
7 Days Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
7 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
7 Days Ago
ghostship loot pass
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
Update frame IO subent source items
7 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
7 Days Ago
More work
7 Days Ago
Syncvar fix for shutterframes
7 Days Ago
Make GetActiveItem() work on both client and server
7 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
7 Days Ago
added updated paintball icon
7 Days Ago
Reduced timer for LOS easel checks, added max distance
7 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
7 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
7 Days Ago
edited boogie board anims and set up correctly
7 Days Ago
set up rubber ring anims correctly
7 Days Ago
More stuff
7 Days Ago
Codegen
7 Days Ago
Update manifest (mortar related stuff only)
7 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
7 Days Ago
Initial work
7 Days Ago
polishing the ghost ship ambience creaks audio files
7 Days Ago
Add LOS check to sign painting when on an easel, WIP still
7 Days Ago
merge from main -> artist_pack_dlc
7 Days Ago
Merge from naval_update
7 Days Ago
Support autosave/autoload in objects with inherited syncvars
7 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
7 Days Ago
easel_canvas_syncvar_autoload_fix -> main
7 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
7 Days Ago
Blastdoor blocker WIP blockout
7 Days Ago
Updating skinning for chicken costume
7 Days Ago
pt boat audio files changes
7 Days Ago
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7 Days Ago
bbq workshop skinnable setup
7 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
7 Days Ago
bbq skinnable asset wip
7 Days Ago
bbq workshop obj and file structure
7 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions