242,229 Commits over 3,867 Days - 2.61cph!

8 Days Ago
Catching garbage whilefishing now shows the garbage you caught in the Modal popup Pressing ENTER when typing a Character Name will submit properly Fix default fish item being fishable Added Cooking Pot Item and Tile Added Cooking Skill Can no longer go into a negative coin count when dying Fix InventoryPanel child panel not sizing properly Chests now drop their contents when destroyed Updated SpriteTools
8 Days Ago
Fixed halloween hunt score announcement typo
8 Days Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
8 Days Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
8 Days Ago
Clean: removing leftover log Tests: none, trivial change
8 Days Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4 Tweak ZIndex of connections when hovering / selecting https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4 Some final tweaking of default offsets for connections
8 Days Ago
Merge: from main Tests: none (no conflicts)
8 Days Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
8 Days Ago
Fixed join gesture getting left on the screen when cancelling rps
8 Days Ago
Merge from main
9 Days Ago
Stage and scene progress Menu style tweak
9 Days Ago
Update services
9 Days Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
Leaderboard backup, run #14693
9 Days Ago
Api section Fixed news front page Contests own section Style fixes News api Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException Fix ratingservice not disposing kusto query Fix NREs
9 Days Ago
Revert edit button on resource control
9 Days Ago
Only show resource control buttons on control hover so they're less in your face
9 Days Ago
Set tooltip for component control picker button
9 Days Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
9 Days Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
9 Days Ago
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9 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
9 Days Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open
9 Days Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
9 Days Ago
Fix gizmo transform for gameobjects with absolute flag
9 Days Ago
removed random water body
9 Days Ago
Solve main menu equipment visibility This code still sucks
9 Days Ago
Fixes - de_refinery compile day time!!!!!
9 Days Ago
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
9 Days Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
9 Days Ago
Fixed NRE in PalySoundAt
9 Days Ago
Increased difficulty range of fishing minigame Updated Ice Berry Bush to use the correct prefab Re-save menu.scene without IsValid Added Glass Bottle item, craftable at Brewing Station Added Bucket Can now catch a garbage item when missing a fish Added Weights to Fishing Garbage so different garbage items have different rarities
9 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
9 Days Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
9 Days Ago
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9 Days Ago
Simple solver for default connection offsets https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
9 Days Ago
Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway Fixed duplicated constraints making Lua errors sometimes Resolve memory alignment issues with 24bit images (.pngs, etc.) TF2 new map icons/category + adjust some dark ones Also fill the texture with white color if freeimage fails This is for .png image loading Adjust VRAD's -dumppropmaps TGA output to be correct Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs. Restore gui.HideGameUI for menu state VRAD displays lighting mode in the log (HDR vs SDR) VRAD static prop lighting HDR related changes Only output .tga files for LDR compiles Only output .pfm files for HDR compiles Compile HDR .ppl files, without overwriting the LDR ones Swap-in HDR static prop lightmaps when HDR lighting is in use Fixed impaled NPCs not appearing in the kill feed Pull requests * Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu * Added missing localization string for German langauge in TTT * Reduced net.WritePlayer bitcount based on server's maxplayers
9 Days Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser Replace usage of "devshots_screenshot" with "screenshot" Add "killserver" to concommand blacklist Correct UTF8<->UTF16 conversion for close caption function & hook Try to resolve issues caused by sv_max_userinfo_rate for extreme cases gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero) Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup Refine sv_max_userinfo_rate further Hopefully this fixes issues on map load "Start Disabled" spawnflag for env_projectedtexture The "Enabled" spawnflag makes no sense as the entity is always enabled on creation across all SourceSDK2013 games according to the source code. Restore missing options in env_projectedtexture in Hammer Also rearranged useful options to the top, added browse texture button to the texture keyvalue env_projectedtexture Toggle input Added ProjectedTexture:Get/SetNoCull() Mount folder addons before Workshop system Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH
9 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
9 Days Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
9 Days Ago
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9 Days Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
9 Days Ago
Static props set model collider to static
9 Days Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
9 Days Ago
Disable kinematic rigidbody being a shadow controller
9 Days Ago
merge from halloween24
9 Days Ago
Halloween dungeon population 1
9 Days Ago
Add Editor.NodeEditor.ConnectionStyle
10 Days Ago
Tweak is null / not null nodes to test for IValid
10 Days Ago
Stage 2 progress