193,913 Commits over 4,079 Days - 1.98cph!

14 Days Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
14 Days Ago
Possible AutoTurret.AimOffset NRE fix
14 Days Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
14 Days Ago
Fixed a list leaking from pool while vine swinging
14 Days Ago
Fixed shark attacks not making any noise if the show blood option is set to false
14 Days Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
14 Days Ago
manifest
14 Days Ago
merge from main
14 Days Ago
main ➡️ syncvars
14 Days Ago
merge from main - RC
14 Days Ago
fixed unlocking of jungle pack, updated store icons
14 Days Ago
jungle bamboo kit lods remade
14 Days Ago
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14 Days Ago
14 Days Ago
minor cleanups Minor cleanups More minor cleanups
14 Days Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
14 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
14 Days Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
14 Days Ago
merge from main
14 Days Ago
merge from jungle_update (fixes optimizations)
14 Days Ago
Kapok AO shadow proxy
14 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
14 Days Ago
merge from main
14 Days Ago
Fix texture streaming exclude pattern for keypad lock shock effect
14 Days Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
14 Days Ago
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14 Days Ago
fix jungle ambience playing offshore for real this time
14 Days Ago
Remove leather gloves from Techtreet0
14 Days Ago
boomerang_demo_timing_fix -> main
14 Days Ago
More accurate results in demo than before
14 Days Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
14 Days Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
14 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
14 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
14 Days Ago
Merge from snake_ping_fix
14 Days Ago
Fix NRE relating to ping leeway for console spawned players
14 Days Ago
Sky/Cloud improvements at twilight.
14 Days Ago
Ground foliage geometry optimization
14 Days Ago
Setup more reliable found collider check
14 Days Ago
More work on schizolobium variants A and B
14 Days Ago
missing files
14 Days Ago
station blockout update
14 Days Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
14 Days Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
14 Days Ago
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14 Days Ago
Added item, very initial prefab setup.
14 Days Ago
Filter out road meshes when spawning the Travelling Vendor
14 Days Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)