143,762 Commits over 4,413 Days - 1.36cph!

6 Days Ago
exported 3p drop/pickup item anims
6 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
6 Days Ago
sprays and emojis for industrial
6 Days Ago
Merge from 3p_spectator_improvements
6 Days Ago
Fixed launch site terrain
6 Days Ago
merge from workbench_upgrades
6 Days Ago
Codegen
6 Days Ago
Prefab cleanup pass
6 Days Ago
Diving wetsuit male and female adjustments
6 Days Ago
Merge from main
6 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
6 Days Ago
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6 Days Ago
merge from FireRate_Tooltip
6 Days Ago
merge from main
6 Days Ago
low fences LODs and updated prefabs
6 Days Ago
First pass on vehicles affecting navmesh
6 Days Ago
Merge from main
6 Days Ago
merge from radtown_1_lightstuff
6 Days Ago
Fix VM camera animations on mortar
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
main -> binoculars_ui_refresh
6 Days Ago
vendingmachine_ui_refresh -> main
6 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
6 Days Ago
removed the interior concrete lip from the apartment core facade
6 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
6 Days Ago
Reapply changes to oilrigs, codegen
6 Days Ago
WB1 corpse fix
6 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
6 Days Ago
Move PB to shared, common. WB1-3
6 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
6 Days Ago
Merge from main
6 Days Ago
io table
6 Days Ago
wb3 pb setup
6 Days Ago
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6 Days Ago
Merge from shadow_convars_fix
6 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
6 Days Ago
T2 bench prevent building setup
6 Days Ago
renamed mortar materials to match new naming conventions
6 Days Ago
T1 bench prevent building setup
6 Days Ago
Ignore the full filler, just use the individuals.
6 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
6 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
6 Days Ago
merge from main
6 Days Ago
Fixing dracual cape vertex being skinned to eye lids
6 Days Ago
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6 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
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6 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
6 Days Ago
merge from main auto-resolve VendingMachine.cs and proto