128,661 Commits over 4,201 Days - 1.28cph!

7 Days Ago
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7 Days Ago
pt_boat_gameplay_pass -> naval_update
7 Days Ago
Compile fixes
7 Days Ago
naval_update -> pt_boat_gameplay_pass
7 Days Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
7 Days Ago
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7 Days Ago
Merge from naval_update
7 Days Ago
ocean tropical shore stuff
7 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
7 Days Ago
merge from painting_colourpicker
7 Days Ago
Final'ish.
7 Days Ago
Undergrowth material tweaks.
7 Days Ago
Tropical variant of Strangler
7 Days Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
7 Days Ago
Profile the shit out of everything
7 Days Ago
merge from optimize_auth_list -> main
7 Days Ago
Make a warning editor only to avoid tanking fps
7 Days Ago
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7 Days Ago
Merge from parent
7 Days Ago
merge from optimize_findbyid -> main
7 Days Ago
7 Days Ago
Final'ish spawn tables.
7 Days Ago
Added 2 new parameters to PortalRefract shader * $PortalColorGradientDark and $PortalColorGradientLight Added 2 new params to SpriteCard shader * $AimAtCamera, $OrientationMatrix ($Orientation 2) * $Orientation now supports modes 3 and 4 Ship a fixed version of `materials\nature\rockwall021b.vmt` dod_control_point placeholder entity
7 Days Ago
merge from naval_update -> deep_sea
7 Days Ago
Replaced mesh cull with rendererLOD on casino barge decks
7 Days Ago
Casino baked LODs
7 Days Ago
floating city 4 latest
7 Days Ago
Merge from boat_building
7 Days Ago
merge from fix_boat_drift -> naval_update
7 Days Ago
Add parenting to NPCSpawner and set it up for ghostships
7 Days Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
7 Days Ago
Fixed deep sea marker not extending to the end of the screen
7 Days Ago
RPG7 - viewmodel and texture update
7 Days Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
7 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
7 Days Ago
merge from ui_overhead_optims
7 Days Ago
Fix compile error
7 Days Ago
Fix scientists walking through the container on ghostship_d
7 Days Ago
Single 50cal anim update
7 Days Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
7 Days Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
7 Days Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
7 Days Ago
Merge: from main
7 Days Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
7 Days Ago
LoadingScreen toggles its soft mask
7 Days Ago
DeathScreen toggles its canvas too
7 Days Ago
exported latest rpg skin anims and rig
7 Days Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame