242,749 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.
3 Months Ago
merge from wallpaper
3 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
3 Months Ago
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3 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
3 Months Ago
Make Nametag much more visible
3 Months Ago
Spawn WorldItems higher up so they dont fall through the world
3 Months Ago
Connected Clients can now pickup World Items again
3 Months Ago
Slow and obscure vision darts wip.
3 Months Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
3 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
3 Months Ago
mining laser initial push
3 Months Ago
Hotload palette
3 Months Ago
Radtown S2P: Distance flare range adjustments.
3 Months Ago
Rusted destroyed vehicles
3 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
3 Months Ago
Have wolves react to player torches
3 Months Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
3 Months Ago
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending Change codegen to make interface classes partial Codegen Add ISteamMatchmakingServers.HasServerResponded() to partial class instead Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it Merge from fix_serverlist_query_allocations -> master
3 Months Ago
Put all servers that failed to respond to the query into a "Unqueried" list intead of "Unresponsive" Fix IpList queries not cancelling when disposed Merge from temp_browser_fix -> master - make IPList disposable - list Unresponsive vs Unqueried servers seperately)
3 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
3 Months Ago
Make palette dirty
3 Months Ago
Simple palette game resource for voxels
3 Months Ago
Only broadcast transitions if networked
3 Months Ago
lookdev-v2 scene
3 Months Ago
Update procgen.scene skybox, fog (from jase)
3 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
3 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods)
3 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
3 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
3 Months Ago
overly simplified basis for hitchable entities
3 Months Ago
Update sword.fbx
3 Months Ago
Digital Clock Material Updates
3 Months Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
3 Months Ago
Merge from main
3 Months Ago
Added belt pelts to skeleton/prefab
3 Months Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
3 Months Ago
Update .sbproj
3 Months Ago
Work on world
3 Months Ago
Mobs play sound on being hit
3 Months Ago
Make world gen a bit flatter for now Fix destroying voxels on non-host
3 Months Ago
Darker test colors until we have a proper palette
3 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
3 Months Ago
Change smg recipe for now so we can actually make it
3 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
3 Months Ago
Bump up world height to 128
3 Months Ago
Don't bob if in the air
3 Months Ago
Update of digital clock screen size
3 Months Ago
Correct bob speeds
3 Months Ago
Hacky voxel modification networking