242,748 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Merge from main -> full_server_demo_client_reader
3 Months Ago
Added Item Drops to Mob
3 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
3 Months Ago
Fix Respawn button broadcasting for everyone
3 Months Ago
Make default temperature for a Biome asset be 0.5 instead of 0
3 Months Ago
Improved hotspot node y choices on wood piles
3 Months Ago
Reset block types in the example Biome asset files
3 Months Ago
Added simple Biome system. Completely inactive right now - but can add a BiomeSampler component and add which Biome asset types you want in the generation. Can easily get which Biome you're in from X, Z voxel coordinates. The sampling code is basic right now, determines biome based on a temperature noise map and each Biome asset determines their temperature. Right now Biome assets can only determine the block types that are used in generation.
3 Months Ago
Added death and basic "spectating" hud telling you when you can respawn
3 Months Ago
dmg number style changes
3 Months Ago
Pouch/Satchel rig/burst cloth setup
3 Months Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
3 Months Ago
switched to cubemap fog
3 Months Ago
merge from main -> monument_scenes
3 Months Ago
added ambient_ash fx
3 Months Ago
merge from fix_cached_browser_query_parallel -> main
3 Months Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
3 Months Ago
Make mob gibs a bit more satisfying
3 Months Ago
Fix voxel particle material detection
3 Months Ago
Much cleaner behaviour on outside points
3 Months Ago
Cheer up the spider :)
3 Months Ago
bring the color ramp down
3 Months Ago
Velocity
3 Months Ago
Move Camera into it's own prefab. Smooth Camera Z
3 Months Ago
Noclip "o"
3 Months Ago
Add VoxelModel.GetVoxel
3 Months Ago
Use a spawner for the spider boss WIP World gen parameters Update libstates
3 Months Ago
add rolling fog & metal impact vfx
3 Months Ago
remove temporary mesh assets
3 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
3 Months Ago
Muzzle flash on projectile weapons
3 Months Ago
more foliage
3 Months Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
3 Months Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
3 Months Ago
Bone retarget on belt pelt bones
3 Months Ago
update resource prefabs
3 Months Ago
Remove scale from vox models and quick nasty phys
3 Months Ago
Change these noise comments to 0 to 1
3 Months Ago
Refactor ProjectileWeapon so we can chuck out non-projectiles (like glowsticks later)
3 Months Ago
import scale on this tree needs to be inches
3 Months Ago
Swapped woodpile over to wood effects
3 Months Ago
Rotate vox files
3 Months Ago
merge from fix_steamworks_gcs -> main
3 Months Ago
Fixed bob being fucked at incredibly high framerates
3 Months Ago
Use bayer directions rather than blue noise for screenspace shadows Use QuadRead to blur value acrosss waves, proper ordering for parameters of ScreenSpace::Trace https://files.facepunch.com/sam/1b1411b1/8ljWk6LsYF.png [Pick] Compile shaders with Vulkan 1.2 ( wave intrinsics support ) Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
3 Months Ago
Replace with new rocks
3 Months Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
3 Months Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
3 Months Ago
Remove debug log spam
3 Months Ago
Rollers deal Contact Damage. Fixed player health not depleting.