255,036 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fixed some logic issues with the shield vm
3 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
3 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
3 Months Ago
Merge from main
3 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
3 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
3 Months Ago
Merge from launcher reload bug
3 Months Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
3 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
3 Months Ago
Merge from main
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3 Months Ago
Parent merge
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3 Months Ago
Merge from cinematic_gestures
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3 Months Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
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3 Months Ago
Merge from main
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3 Months Ago
Codegen
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3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
3 Months Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
3 Months Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
3 Months Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
3 Months Ago
merge from fix_antihack_toast_reason -> main
3 Months Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
3 Months Ago
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3 Months Ago
3 Months Ago
balancing disabled achievements in easy mode stopwatch lerp timescale up bullet impact clouds, fix death cam zoom fixes
3 Months Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
3 Months Ago
Reduce wolf vision range at night
3 Months Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
3 Months Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
3 Months Ago
Don't need this anymore Int health This is also useless
3 Months Ago
Style fixes, cache buster
3 Months Ago
Fix code stretching mobile view We don't need to limit the width of the toc
3 Months Ago
TableOfContents component Load styles in the main layout again
3 Months Ago
Leaderboard backup, run #15797
3 Months Ago
merge from fix_monument_scenes_osx -> main
3 Months Ago
Fixed backward compat for Authority attribute when specifying NetPermission. Ensure networking is cleaned up after game leave so any last-chance RPCs can be sent.
3 Months Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
3 Months Ago
Try to give a card to the last half's loser on preparation start
3 Months Ago
Actually include stats from direct connection / dedicated server with net_debug on
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix serialization error
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Correctly return state failure when pathfinding failed
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
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3 Months Ago
Prevent wolf from charging for too long
3 Months Ago
Add files via upload Added the enum for the available icons usable in the loading screen menu tip message for December's patch.
3 Months Ago
Added Connection.GetStats support / implementation for non-lobby Steam connections. Can view net stats for connection to dedicated server or clients connected to dedicated server as well
3 Months Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition