242,943 Commits over 3,867 Days - 2.62cph!

3 Months Ago
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3 Months Ago
Soundtrack DLC page
3 Months Ago
Merge from main
3 Months Ago
merge from radtown redux
3 Months Ago
merge from ocean wreck buoy
3 Months Ago
merge from legacy wood log piles
3 Months Ago
merge from divesites branch
3 Months Ago
merge from cliff branch
3 Months Ago
merge from main
3 Months Ago
Merge from arm64_native_libraries
3 Months Ago
Error fix
3 Months Ago
Basic pointer controls https://files.facepunch.com/ziks/2024-08-06/sbox-dev_Q4tC3UdMFN.mp4
3 Months Ago
Added back old arid rock formations in procmap stack
3 Months Ago
removed stone splat from medium rock formation prefabs
3 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
3 Months Ago
Leaderboard backup, run #12991
3 Months Ago
Throw exception in ScrollArea when trying to set canvas to an ancestor of itself Add Curve.Frame.WithTime, Curve.Frame.WithValue Hide GraphicsItem.AddChild, RemoveChild Add GraphicsItem.Width, Height
3 Months Ago
stat tests
3 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
3 Months Ago
Fixing options not saving, and changes to options now show up immediately
3 Months Ago
Separate opacity option for the sidebar
3 Months Ago
Metas that belong here.
3 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
3 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
3 Months Ago
Code cleanup, compile fixes
3 Months Ago
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New dithered brushes for areas with multiple defines
3 Months Ago
Add Graphics.Draw for drawing models instanced indirect
3 Months Ago
Fixed all cases where the highlight started or ended on the wrong line
3 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
3 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
3 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
3 Months Ago
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3 Months Ago
new mussels tiling material
3 Months Ago
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3 Months Ago
More UI layout tweaks, delete button, max alarm count
3 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
3 Months Ago
ARM64 native libraries
3 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
3 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
3 Months Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
3 Months Ago
More UI work, can now set alarms and save them using the config screen
3 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
3 Months Ago
Voiceprops page with dancing models
3 Months Ago
Debug tweak
3 Months Ago
Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png
3 Months Ago
Initial commit grid height fix Scrubber TimelineSession Space / play works Scrub bar cleanup Make look nicer
3 Months Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
3 Months Ago
v_m4a1: correctly bound foregrip attachments to weapon_root