255,044 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Fix NavmeshGeneration performance regression caused by 51c5e14 Navmesh generator cleanup now runs in parallel Heightfield span pools are no longer freed after a completed generator run, instead they are returned to the freelist and reused. Disposing of the generators now waits for all active generator tasks to terminate.
3 Months Ago
Implement wolf headress effect on wolves
3 Months Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
3 Months Ago
CardAbility skeleton
3 Months Ago
Add Scales card that increases gravity
3 Months Ago
Code gen
3 Months Ago
shield 3rd person attack anim split into 3 parts
3 Months Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
3 Months Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
3 Months Ago
Use the correct connection for Card.PlayedBy
3 Months Ago
Add OnJump event so we can respond to jumps
3 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
3 Months Ago
Card scaling test, keep winner across maps
3 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
3 Months Ago
tweaked emissive slightly to be less blown out
3 Months Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
3 Months Ago
Fixed additional jump logic when you don't have the required stats
3 Months Ago
set base emission to off on christmas lights
3 Months Ago
Stash all this PoC
3 Months Ago
Missed Medieval Barricade Texture Files
3 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
3 Months Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
3 Months Ago
Extra jumps
3 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
3 Months Ago
Healthy is a Target card
3 Months Ago
Don't change fire rate on new card
3 Months Ago
Hollow Point card
3 Months Ago
Merge from main
3 Months Ago
Arena 2
3 Months Ago
Merge: from main Tests: none, trivial merge
3 Months Ago
Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore
3 Months Ago
Merge from simple_upgrade
3 Months Ago
▊▆▅▆ ▆▍▉ ▇▅█▋▋▄▇▍ ▄▉▌▄▄ ▊▇▇█▌ ▍▅▋▆▄▄▋▉ ▌▅█▅▄ ▋▉██ ▉▇▌▄▍▆ ▌▍▌▍█▍ ▊▆▍▊▇▇ ▌▋▄▄█▄▅▆ ▆█▍▉ ▄▉▊▅▌▍▉
3 Months Ago
merge ice_sculpture->main (server compile fix)
3 Months Ago
server compile fix
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
3 Months Ago
Fix display info of constructor node result output
3 Months Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
3 Months Ago
Removed some tilt code, fixes one-card going invisible
3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
3 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
3 Months Ago
merge from store_renderer_fixes
3 Months Ago
merge from standard_shader_improvements
3 Months Ago
merge from t1ejectionfix
3 Months Ago
Leaderboard backup, run #15821
3 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
3 Months Ago
Merge from simple_upgrade