242,945 Commits over 3,867 Days - 2.62cph!

3 Months Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
3 Months Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
3 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
3 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
3 Months Ago
WIP Car radio code setup
3 Months Ago
weapon viewer update
3 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
3 Months Ago
viewmodel vmdl cleanup
3 Months Ago
v_m4a1 bug fixing
3 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
3 Months Ago
Door Skins
3 Months Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
3 Months Ago
Styles setup
3 Months Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
3 Months Ago
Base UI Toolkit setup
3 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
3 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
3 Months Ago
Initial commits - just some commenting
3 Months Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
3 Months Ago
StateMachineEditor skeleton
3 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
3 Months Ago
Some reorganisation RandomTransition component StateMachineComponentWidget
3 Months Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
3 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
3 Months Ago
Default prefab save directory is the assets root, not the project root
3 Months Ago
Instruments DLC page
3 Months Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
3 Months Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
3 Months Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
3 Months Ago
Actually log the result code from SendMessageToUser so can debug issues here
3 Months Ago
cherrypick cs102120
3 Months Ago
improved road rejection on jutting cliffs
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Created animated prefabs for props with variant skins (sunburn)
3 Months Ago
road, rail rejection on hill cliffs
3 Months Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
3 Months Ago
fixed mount command
3 Months Ago
Initial prefab setup
3 Months Ago
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3 Months Ago
Sunburn page view
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Fix Capsule.RandomPointInside not being uniformly distributed It was biased towards the middle of the cylinder
3 Months Ago
Fix Capsule.RandomPointOnEdge Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4 After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
3 Months Ago
Buildfix: Make local project generation match GitHub Actions - Updating Premake5 binary to 5.0.0-beta2 - Updating Projects.bat to generate vs2019 solution
3 Months Ago
weekly skins and twitch drops
3 Months Ago
Fix tests
3 Months Ago
Update some docs
3 Months Ago
Allow StateMachines to be owned by non-hosts