242,966 Commits over 3,867 Days - 2.62cph!
Actually log the result code from SendMessageToUser so can debug issues here
improved road rejection on jutting cliffs
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Created animated prefabs for props with variant skins (sunburn)
road, rail rejection on hill cliffs
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
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Fix Capsule.RandomPointInside not being uniformly distributed
It was biased towards the middle of the cylinder
Fix Capsule.RandomPointOnEdge
Before: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_XG28kFmoyv.mp4
After: https://files.facepunch.com/ziks/2024-08-05/sbox-dev_7zJYNsOipq.mp4
Buildfix: Make local project generation match GitHub Actions
- Updating Premake5 binary to 5.0.0-beta2
- Updating Projects.bat to generate vs2019 solution
weekly skins and twitch drops
Allow StateMachines to be owned by non-hosts
Fix up player_controller scene
In minimal game template, add editor code folder
Baseline for a box sorting system
Currently only works on large wooden box, can be configured from the loot panel
Currently hardcoded to sort alphabetically by item shortname (more modes in future)
Controlled by an attached storage adaptor (no adaptor = no sorting)
Sorting removes empty slots between items
Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
Leaderboard backup, run #
12967
Initialize tonemapper with defaults
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Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
Don't highlight the directive lines, only the inner part
construction material stack assets
Fixed some nested defines with else/elif not working correctly
Merge branch 'main' of rust-vs-extension
Advance Path NRE Fix -> Main
Preserve tags when formatting Arabic strings
RustText formatting, text auto alignment
Texts converted on the following screens: loading screen, inventory, selected item panel, quick craft, team UI, missions
NetworkSpawnRemote after all NWOs from snapshot deserialized but before callback batch to ensure references exist ( Fixes Facepunch/sbox-issues#6086 )
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )