255,023 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
3 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
3 Months Ago
Explicitly pull in updated System.Formats.Asn1
3 Months Ago
Show PanelComponent source location in UI Panels heirarchy UI Panels: fix deselection not clearing selected panel UI Panels: fix element nodes not updating when changed Optimise comically slow processing logic when pasting into TextEntry (several seconds -> low ms), Facepunch/sbox-issues#6938
3 Months Ago
merge from fix_monument_scenes_osx -> main
3 Months Ago
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3 Months Ago
Use new MoveMode API for climbing
3 Months Ago
Move PlayerController.Animation behaviour to MoveMode (#1716)
3 Months Ago
fixed lod1 uv1 for emissive broken
3 Months Ago
ballista - rigged base model export
3 Months Ago
Clean tests Documentation
3 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
3 Months Ago
Implemented new ballista placeholder anims
3 Months Ago
Bugfix: use the right token for some async ops
3 Months Ago
Update: limit how much time upload routine can take - also add extra logging around processGuard semaphore Tests: tested the entire flow by triggering 5 snapshots
3 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
3 Months Ago
merge from main -> fix_monument_scenes_osx
3 Months Ago
impact_water prefab adjustment removed some bits
3 Months Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
3 Months Ago
Fix hull navmesh area bounds using z up instead of y up.
3 Months Ago
Restored horse stamina Compile fix
3 Months Ago
Bugfix: respect the cancellation token when fetching a response of request
3 Months Ago
ballista - added rigged mesh and anims
3 Months Ago
mini crossbow viewmodel animations edited
3 Months Ago
Add Authority upgrader
3 Months Ago
set up emissives and diffrent light colours + materials
3 Months Ago
Move PlayerController.Animation behaviour to MoveMode
3 Months Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
3 Months Ago
Main Menu form
3 Months Ago
qol_vendorlist_virtualitemicon -> main
3 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
3 Months Ago
Phrases rebuild
3 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
3 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
3 Months Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
3 Months Ago
Material adjustment
3 Months Ago
Arena 2
3 Months Ago
weapon mod refresh progress
3 Months Ago
Big code cleanup Ported over condition
3 Months Ago
Restore max points
3 Months Ago
Game over phase, leave game after a while Return to menu instead
3 Months Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
3 Months Ago
codegen
3 Months Ago
I didn't mean to comment this out
3 Months Ago
Show halves won in round intermission
3 Months Ago
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3 Months Ago
Arena 2 update
3 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
3 Months Ago
siege tower gibs fix. collision for new ladders