243,017 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
3 Months Ago
Only do parent rpc if we're network root
3 Months Ago
Test trying to reduce packet sizes a lot
3 Months Ago
Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget
3 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
3 Months Ago
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3 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
3 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
3 Months Ago
Updated stag ragdoll character joint limits
3 Months Ago
Add command to draw navmesh in game
3 Months Ago
Fix black cubemap fog on hammer
3 Months Ago
Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png
3 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
3 Months Ago
Clear usage data on list update
3 Months Ago
missing Intersects2D function
3 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside
3 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
3 Months Ago
exported edited DPV anims and created ascend/descend anims
3 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
3 Months Ago
Adding sunburn page to the DLC tab
3 Months Ago
Jungle concrete textures
3 Months Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
3 Months Ago
Add voice transmitter to network stress scene
3 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
3 Months Ago
merge from main
3 Months Ago
Fix NRE for non-english layouts
3 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics
3 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
3 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
3 Months Ago
Move scene shortcuts back to static class now that they work properly (ty sol)
3 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
3 Months Ago
Bin Shortcut
3 Months Ago
fixed mistake in SquareDistance
3 Months Ago
Add TargetOverride to ShortcutAttribute so you can target a certain widget type from another class. Useful for tools/extension classes. Make Grid Shortcuts to type Window. Make mesh editor binds target SceneViewportWidget so the binds only register when focusing the scene viewport AND when in the correct tool.
3 Months Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps
3 Months Ago
Mount assembly filesystem here too
3 Months Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
3 Months Ago
zombies_killed stat test
3 Months Ago
memset LightIndexMapping so it doesn't contain junk
3 Months Ago
Only if static shortcut actions have no widget target, fallback to window and exclude from swallowing behavior
3 Months Ago
Only fire global input handlers once at app-level
3 Months Ago
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3 Months Ago
Mount assemblies from downloaded packages
3 Months Ago
Nicked - WIP art pass for Refinery map
3 Months Ago
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3 Months Ago
Make net_debug work in game
3 Months Ago
Added EditorShortcuts.IsDown. Added binds for scene movement (W,A,S,D,Q,E) so they can be rebound in the editor.
3 Months Ago
Made F3 Shortcut type Window instead of Application.
3 Months Ago
Fixed W,E,R binds not working for object tool being set automatically
3 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene