254,385 Commits over 3,990 Days - 2.66cph!

3 Months Ago
merge from qol_dropbox_new_slots -> main
3 Months Ago
Fix item filter on mailbox input
3 Months Ago
Fix mailbox loot panel after splitting into two inventories
3 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
3 Months Ago
Rewrite FFT Wave, wip
3 Months Ago
Internal CommandList with calling action directly Temp pass RenderEffect inside the command list directly
3 Months Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
3 Months Ago
Merge from discofloor_rotation
3 Months Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
3 Months Ago
Merge from shields
3 Months Ago
Fixed noclipping breaking held entities entirely
3 Months Ago
Removed flat fuel consumption when triggering the battering ram
3 Months Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
3 Months Ago
Fixed battering ram firing replication
3 Months Ago
- Add purchased items to purchase history - Changes to protobufs
3 Months Ago
- Some initial protobufs - RPC setup
3 Months Ago
merge from ocean-edges-issue
3 Months Ago
merge from main -> aux3
3 Months Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
3 Months Ago
drawbridge lods and ladders
3 Months Ago
mitigate water Z-fighting with terrain at shore
3 Months Ago
merge from siege_weapons
3 Months Ago
Final final final water tweaks (final)
3 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
3 Months Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
3 Months Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4
3 Months Ago
Can't operate waterlogged ballista and catapult
3 Months Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
3 Months Ago
catapult - spring position fix
3 Months Ago
ballista ammo textured
3 Months Ago
catapult - updated reload anim with chain bug fix
3 Months Ago
Revert marking the entire navmesh as unwarkable
3 Months Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
3 Months Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
3 Months Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
3 Months Ago
Load Model.Plane
3 Months Ago
More clean up
3 Months Ago
Fix reflection camera priority Water tweaking
3 Months Ago
Can't pull and reload a catapult at the same time
3 Months Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
3 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
3 Months Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
3 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
3 Months Ago
viewmodel wooden shield viewable arm test anims
3 Months Ago
tutorial art progress
3 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
3 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
3 Months Ago
Battering ram constructable switched to additive mode Added stage 4
3 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
3 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels