254,760 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Merge from launcher reload bug
3 Months Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
3 Months Ago
Merge from modding_prefabs
3 Months Ago
Added new greybox scene containing all cube prefabs (for testing)
3 Months Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
3 Months Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
3 Months Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
3 Months Ago
Weapon case LOD adjustment and texture fix
3 Months Ago
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
3 Months Ago
Update path of build-shaders, upload all shaders as artifacts
3 Months Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update shaders, might get stumped with AO changes but i'll just build them back
3 Months Ago
Merge from main
3 Months Ago
forgot a file
3 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
3 Months Ago
Weapon Case and packing Foam texture/mesh update and material creation
3 Months Ago
Setup default text
3 Months Ago
- Got recent transactions displaying - Fixed index
3 Months Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
3 Months Ago
main -> vendingmachine_transaction_history
3 Months Ago
radiation_cube_support -> main
3 Months Ago
Removed logs
3 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
3 Months Ago
Proper feedback if we're looking for a game
3 Months Ago
Hold the weapon in hold bone if we're proxy
3 Months Ago
This works I guess?
3 Months Ago
Female skinset setup
3 Months Ago
Make spawnpoint assignment deterministic
3 Months Ago
merge from main -> aux3
3 Months Ago
Actually set the player's position
3 Months Ago
Subtract merge from broken queue_improvements branch
3 Months Ago
Cherrypick menu loading screen change
3 Months Ago
Cherrypick code changes from queue_improvements onto new branch
3 Months Ago
player preview fixes
3 Months Ago
If we can't find a lobby - make one Use your own clothes
3 Months Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
3 Months Ago
merge from queue_improvements -> aux3
3 Months Ago
Fix compile error by adding missing namespace
3 Months Ago
Fixed player spawn assignment Menu styling
3 Months Ago
Delete .private files
3 Months Ago
Undo the subtract
3 Months Ago
Additional spawn
3 Months Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
3 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
3 Months Ago
Don't perform round loop spawner if we're the editor
3 Months Ago
Arena one map
3 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
3 Months Ago
Phase sounds
3 Months Ago
merge from main
3 Months Ago
Fixed HUD colors
3 Months Ago
UI styling