243,006 Commits over 3,867 Days - 2.62cph!
Plaster added to jungle ruins
Update: Adding last tests to CompanionServerTests
One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad.
Tests: Ran all unit tests multiple times - all green
Pretty up shortcut hints a bit
Add more context menu shortcut hints
Make TreeView item renaming more explicit, share same rebindable shortcut
Don't need two copies of Pooled<T>
Include SDF data in dump
Fix parsing edge loops from dump
Only flush pending updates on reliable RPCs
Fix shortcuts like Ctrl+Z in ActionGraph
@CarsonKompon let me know if this isn't the right solution here
Keep an updated count on packages showing what % of users are experiencing errors
Move net stats drawing out into system
Set light index mapping if we have a bake light index
renamed files and folders
oasis_b build and level
When flushing pending updates before RPC calls - send reliable transform update
SortLive in this search index was a disaster don't bother with it
Hash events by steamid instead of ipaddress to get more accurate dcounts
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Don't cull baked lights
Remove these sdl headers from vpc
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself
Will now select the newly created model after copying
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
Leaderboard backup, run #
12871
Fixed binoculars overlay covering chat
Include revision with error report
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Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
Fixed shields not getting OnHolster callbacks
spawn.shielddummy command can now be passed true to make the dummy holster the shield
Placeholder shield idle to fix foot IK
Fixed gibs spawning parented to the player
Fixed duplicate GUID error on client connection in editor.
Prevent merging folders into current directory when dragging
Prevent dragging into same folder
Can now move multiple files from File Explorer into Asset Browser in one drag
Can now resize Editor Keybinds window to see the full list
Added support for renaming folders via the Asset Browser.
Clicking and Dragging Folders in the Asset Browser now updates the asset so it is reflecting the new path.
Improved train uncoupling behaviour
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Fixed inaccurate comments, etc
Merge from elevator_parenting
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
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Vertex stream unfuckery on the new explosions and streaks.
Texture tweak on engine exhaust
Added close-up engine exhaust FX
Sidegun tweaks.
Component destruction fixes for new explosions.
Disabled pie menu options can now run an action when clicked
show nested event messages
message panel transition
Merge from elevator_collider_rework
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