254,760 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
3 Months Ago
Docs, player HP, fixed round_loop prefab having two combat managers
3 Months Ago
better gibs and saved better icon position
3 Months Ago
player_model prefab work
3 Months Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
3 Months Ago
Remove now uneeded sound defs.
3 Months Ago
Start prep phase when enough players join Flow into combat
3 Months Ago
Fix double ifdef
3 Months Ago
Optimize by caching GJK simplexes when rasterizing obstacles
3 Months Ago
Refactor to remove duplication.
3 Months Ago
Show player count and required player count
3 Months Ago
Effects
3 Months Ago
vpk
3 Months Ago
Forgot to delete this
3 Months Ago
Update .gitattributes
3 Months Ago
Test arena map
3 Months Ago
Round UI, scene camera
3 Months Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
3 Months Ago
Show building blocked message in upgrade menu.
3 Months Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
3 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
3 Months Ago
Fixed SceneInformation not saving SceneTags metadata
3 Months Ago
merge ice_sculpture -> main
3 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
3 Months Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
3 Months Ago
Catapult projectiles cleanup
3 Months Ago
Added new ballista bolt items
3 Months Ago
Compile fix
3 Months Ago
ice sculpture pedestal gibs first pass
3 Months Ago
Ammo in hud
3 Months Ago
re-baked construction guide mesh
3 Months Ago
Fixed multiplayer
3 Months Ago
update deployment bounds
3 Months Ago
Layer exclusions when upgrading
3 Months Ago
mesh collision for ice sculpture pedestal
3 Months Ago
Base hud, fetch scene camera in-world instead of having one on the player, weapon is placed manually in PreRender
3 Months Ago
Experiment with arbitrary physics shapes as navmesh obstacles Performance is not good, needs more optimization to be viable. https://files.facepunch.com/lolleko/1b2611b1/sbox-dev_i7IaHMmjKv.mp4
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Ignore triggers in NavMesh Generation
3 Months Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
3 Months Ago
lods and meshlod setup
3 Months Ago
Update SceneObject tags of Sprites and Tilesets
3 Months Ago
GameObject.Network is a class !!!!!!
3 Months Ago
mini crossbow viewmodel animations updated
3 Months Ago
Use uncompiled assemblies (#1714)
3 Months Ago
Missing map reference
3 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
3 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
3 Months Ago
Finish line ui