243,022 Commits over 3,898 Days - 2.60cph!

3 Months Ago
initial prefab setup
3 Months Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
3 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
3 Months Ago
Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
3 Months Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
3 Months Ago
Multi-thread navmesh building, making the recast side computations almost negligible
3 Months Ago
Ported ExplosionScreenBounceFade
3 Months Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
3 Months Ago
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3 Months Ago
AO texture format changed to A8 ditto
3 Months Ago
Improve handling of control widgets with Nullable structs, Facepunch/sbox-issues#5984 Spruce up PropertySheetPopup, disable position cookies so they always appear closer to the action
3 Months Ago
Fix debug case reduction
3 Months Ago
Separate navigation building steps so it's easier to multi-thread
3 Months Ago
Vehicle locked/unlocked messages localized and toasted
3 Months Ago
Reduce test cases to help with debugging
3 Months Ago
Revert formatting this entire file Add missing ctor Can export without having to disable whitelist Don't need loads of warnings here, people can read Unify terminology, icons
3 Months Ago
Added `Widget.IsDescendantOf` and `Widget.IsAscenstorOf` Check if widget is a descendant of the focused widget when invoking shortcuts NRE fixes Don't invoke shortcuts if the focused widget is an input field Remove hack to call F1-F12 binds in the editor. Make F6 Editor Shortcut to replace F6 bind.
3 Months Ago
Very unartistic terrain mesh blend shader
3 Months Ago
Add AG nodes to find objects by name https://files.facepunch.com/ziks/2024-07-30/Pj8i1MXoJx.png
3 Months Ago
Add option to build navmesh asynchronously, add more profile markers
3 Months Ago
Add start delay to particles
3 Months Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
3 Months Ago
Expose network accessor to ActionGraph
3 Months Ago
Tools to help investigate debug dumps
3 Months Ago
divesite containers
3 Months Ago
Add preview icon to clothing resources in the asset browser
3 Months Ago
Squash game-exporting branch Bring everything up to date Exit whole app in standalone mode Export option in Project menu CMaterialSystem2AppSystemDict uses struct for initialisation instead of parameters Custom steam app ID for standalone games Put steam appid field here for now - we might wanna rethink this later though would help if I labelled this correctly Init steamclient in standalone Explicit copy sounds Reject API access in Standalone (we should probably dependency inject this stuff, it'd be cleaner) Slightly better time estimate Generate .ico from thumbnail, try changing it on the exe Can't get this working no matter what, just corrupts the exe header, disable it Use correct exit function Get networking working, even if it's a bit hacky Move API into backends for standalone/platform, stub out standalone backend Standalone.Init() Get rid of LoadStandaloneGameAsync, roll diff into LoadGamePackageAsync Make a StandaloneGameInstance in standalone Remove all these file hacks so I'm forced to do something to fix them Fix file hacks Add missing sbox-standalone exe back to sln We only need to copy core/scripts/soundmixers.txt as far as I know Move gamecontrollerdb.txt into core/cfg/ Get rid of `IsCitizenEnabled` hack Don't override window title with gameinfo name, apply it nice and early when making app dict Can't think of any other way to filter out citizen assets, cuts down build by 1.8gb(!) so we'll have to live with this for now Copy all compiled assets from enabled addons again, because sometimes they'll be referenced at runtime even though they're not in a dependency tree Rebase fixes Standalone config / wizard changes: - Can either export standalone or publish to sbox.game, but not both - Add dialog warning about no whitelist, sbox.game access - Export step is similar to sbox.game upload rather than being its own thing - Tell people not to distribute their games or anything - Remove AppID, Icon entries for now Remove logs Respect desired executable name Delete IconChanger, it don't work
3 Months Ago
Strip the Shortcut class from EditorShortcuts altogether, reducing bloat and fixing widget focus issues. Pulled ShortcutType enum outside of ShortcutAttribute class.
3 Months Ago
Explosion files.
3 Months Ago
env_fish correct values on main camera
3 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects
3 Months Ago
Delete IconChanger, it don't work
3 Months Ago
merge from main
3 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
3 Months Ago
Fix SceneCamera.GetFrustum for ortho cameras Breaking change, but fixes incorrect behaviour Fixes Facepunch/sbox-issues#5999
3 Months Ago
Missing file.
3 Months Ago
Fixes/pre-merge stuff.
3 Months Ago
Stop opening scenes overriding other tabs' camera locations, fixes Facepunch/sbox-issues#5929
3 Months Ago
Setup basic stress scene
3 Months Ago
Add Gizmo.Draw.LineFrustum Use Gizmo.Draw.LineFrustum in CameraComponent.DrawGizmos Facepunch/sbox-issues#5999
3 Months Ago
Fix wrong delta for movement snap making 2d drag go all weird, fixes Facepunch/sbox-issues#5981
3 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
3 Months Ago
lake b and c builds, unity scene setup
3 Months Ago
barnacle clumps prefabs
3 Months Ago
updates to lake_a build
3 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
3 Months Ago
Mark Editor.Option.Shortcut as [Obsolete], telling users to use Editor.Option.ShortcutName instead GlobalKeyPressed now passes KeyEvent instead of key int Added KeyEvent.Name which returns the name of the key pressed based on it's KeyCode and NativeKeyCode
3 Months Ago
3 Months Ago
Update surfaceproperties.txt These values are not used, idk how they even got here
3 Months Ago
If the benchmark can't access the backend, just quit (like if azure is down)