254,386 Commits over 3,990 Days - 2.66cph!

3 Months Ago
█▌▉▍▅▆
3 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
3 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
3 Months Ago
Prevent invalid hash error
3 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
3 Months Ago
Better trigger parent volumes
3 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
3 Months Ago
▋▌▊ █▍▅▌ ▅▅ ▉▍▆ ▄▇▆▍'▌ ▋▍▉█▅▌ █▄▍'▅ ▆▌▋▉ ▇▄▇ ▇▊▄▍ ▆▄▇▌▆█▉▇ ▅▇ █▊▌ ▋▍▅▉'▊ ▍▆▇▄ ▍▊ ▆▇▍ ▊▅▊▄ ▉▌▌ █▍ ▅▉▌ █▍▋▋ ▌▋
3 Months Ago
drawbridge lods
3 Months Ago
Merge from main -> aux3
3 Months Ago
merge from analytics_voice_chat -> main
3 Months Ago
Add analytics for how long a player spends talking - include in client analytics
3 Months Ago
Phrases
3 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
3 Months Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
3 Months Ago
▉█▄▋▇▅▆▄▅▉▄ ▍▉▆▊▍█▋ ▋█▇ ▅▉ ▊▆▋▇▆ ▊▆▊ ▆▌▅▉▇██ ▍▉▅▊▋▉▇
3 Months Ago
Added 32bit holly lib
3 Months Ago
Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed.
3 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
3 Months Ago
Removed some unneeded code, debug spam.
3 Months Ago
merge from 2d-flickering-workaround
3 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
3 Months Ago
Progress on tile caching & dynamic obstacles https://files.facepunch.com/lolleko/1b2111b1/sbox-dev_CQAKEpUbQk.mp4
3 Months Ago
FOV and distance culling for navmesh debug draw
3 Months Ago
Card test
3 Months Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
3 Months Ago
Remove unused asset browser node type
3 Months Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
3 Months Ago
merge from wire_slack_fix
3 Months Ago
Reverted wire length 'fix' from 107563
3 Months Ago
Can DrawInstanced a number of instances without uploading data
3 Months Ago
mini crossbow viewmodel anims updated
3 Months Ago
merge from main
3 Months Ago
Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949
3 Months Ago
▊▌▌ ▋▌▉▋ ▉▋▉▄ ▅█▇ ▇▅█▄▆▄▌█ ▇▄█▉▍█▇▍▉ ▆▆▋ ▍▉▋▉▊/▋▊▇▌▇▇
3 Months Ago
Fix text max width/height not clamping properly
3 Months Ago
Fix warnings
3 Months Ago
3 Months Ago
When using SetPath, don't update the path if it didn't change
3 Months Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
3 Months Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
3 Months Ago
merge ice_sculpture->Aux2
3 Months Ago
Added missing prevent buidling to catapult constructable prefab
3 Months Ago
Weapon pickups
3 Months Ago
Can't pull/push a mounted ballista
3 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
3 Months Ago
Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying
3 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
3 Months Ago
Tutorial map progress
3 Months Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs