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card explanation tooltip
card tooltip text colors
relic text colors wip
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X"
Added a new message for deployable that need to be placed on water
Localized the rest of the building error messages
OnRenderDepthPrepass on SceneCamera
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Refactored socket mods error messages, added new messages and localized the hardcoded ones
Rocket fire replacement.
Old mat reserial.
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
Merge from fix_reserved_slots_joining -> main
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Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in
101798
Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Fix reserved slots being added when you left the queue after joining a server
- supposed to only be reserved when you disconnect after getting past queue
Add ReservedSlots to serverinfo command
Revert GamePhysics zero point exit from
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
armor scale convars are now replicated and reflected in the UI
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
Update TilesetComponent.Tile and UVs on drawing
Fix TilesetTool NRE
Setup BaseTileTool for Tileset Subtools
Added PaintTileTool for painting tiles
Fix tile drawing so higher layers are drawn above lower ones.
Docs tweaks
Add PoygonMeshBuilder.DrawGizmos
Get rid of bad epsilon that was one cause of #17
Dump some debug info when #17 happens
Initial work on better building error messages
- Created a new toast type for building errors, more responsive and quicker to hide
- Moved them from the chat to UI toasts (added a new convar)
- Moved the building error code into its own file
Add Scene.RenderAttributes for global render attributes for usecases similar to Unity's Shader.SetGlobal...( )
Terrain buffers are global scene attributes (that actually work this time)
Added permissions.bin to gitignore
More consistent TOOL Holster/Deploy behavior
Call `onfailed` callback if HTTP returns false (http library)
util.StringToType does not error with invalid "int" inputs
Warning about bypassing blocked main menu
Minor cleanup
restore functionality to bunker and quarry maps, adjust some tutorial text, tweak some numbers with controller
Should use the hierarchal enabled state actually
Fix spectate, freecam modes not working correctly
Add IsValid checks
Prevent wrong event running when Component.Enabled is toggled multiple times per frame
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
card_break_h
replace card_break_c
Remove logs
Respect desired executable name
Remove queue system - make minimumState Snapshot instead of Connected for broadcastraw
Rebase fixes
Standalone config / wizard changes:
- Can either export standalone or publish to sbox.game, but not both
- Add dialog warning about no whitelist, sbox.game access
- Export step is similar to sbox.game upload rather than being its own thing
- Tell people not to distribute their games or anything
- Remove AppID, Icon entries for now
Add recast DLL with custom bindings
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Initial commit test
Make it not dumb
ToString override
Add name for debug
Output addr
Draw some of the info with gizmos - tho doesn't render in non-editor mode rn
Print network info cmd
net_info includes own connection
Make GetStats internal for now - could be useful public later
Use display name
Make GetStats internal for now - could be useful public later
Unmount tagged "game" fixes maps never getting unmounted and then causing them to not be symlinked next load
Added failing test reproducing Facepunch/sbox-issues#5991
Be more careful about trivia changes in ILHotload code analyser
Fixes Facepunch/sbox-issues#5991