243,633 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Change asset.party org Merge branch 'main' into spritesheet-importer
4 Months Ago
Change asset.party org
4 Months Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
4 Months Ago
Add FlashColor and FlashAmount to SpriteComponent Fixed sprite editor rendering the sprite with flash on Implement IsLooping on SpriteComponent BroadcastEvents pass the SpriteComponent as argument Added OnAnimationComplete action to SpriteComponent Update README.md Merge branch 'main' into spritesheet-importer
4 Months Ago
Update README.md
4 Months Ago
map updates
4 Months Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
4 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
4 Months Ago
Merge from runtime_profiling_update_markers -> main
4 Months Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
4 Months Ago
tdm map added more spawns added minimap Merge branch 'main' of sbox-hc1
4 Months Ago
Added wallpaper conditional models to all stones building block prefabs
4 Months Ago
Damaging wall removes attached wallpaper (only one hit atm)
4 Months Ago
Set last wounded start time when handcuffs are broken out of
4 Months Ago
WIP water Ditto
4 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
4 Months Ago
Fix voices showing up for disconnected players
4 Months Ago
Merge from main
4 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
4 Months Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
4 Months Ago
Fix news editor bugs
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
feedback for the license plates. reworked composition in storage warehouse.
4 Months Ago
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4 Months Ago
Moved asset.party to sbox.game
4 Months Ago
refinery map bake
4 Months Ago
Fixed Normal Scale display in inspector
4 Months Ago
Fixed texture tiling/offset not working (deferred decal shader)
4 Months Ago
Add back offline mode support
4 Months Ago
vm_screen atlassed emissive
4 Months Ago
Clear ragdolls at a sane time on cash grab too
4 Months Ago
Add gamerule for defining what we do with player ragdolls
4 Months Ago
Style tweaks Rss + cleanups
4 Months Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
4 Months Ago
emissive tweaks. less ring around the indicators
4 Months Ago
More utils tidying
4 Months Ago
merge from doorcontroller_fixes
4 Months Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
4 Months Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
4 Months Ago
Added normal scaling to deferred decal shader
4 Months Ago
Increase indicator speed
4 Months Ago
radtown redux set dressing progress backup
4 Months Ago
Tidy player/state GameUtils and usage
4 Months Ago
Can view s&box team news posts at normal URL Link to platform news
4 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
4 Months Ago
Reduce base dry fire delay
4 Months Ago
merge from main
4 Months Ago
Only use supported game modes in our map pool, instead of all of them
4 Months Ago
Fixed IOEntity editor tool spawning wires with missing materials