254,393 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Dispose ByteStream properly
6 Months Ago
Read snapshot immediately - no need for this prop
6 Months Ago
Explicit ISnapshotWriter interface
6 Months Ago
Some docs
6 Months Ago
Set Orphaned Mode on the Cue to Host Do the same for other runtime spawned network objects
6 Months Ago
Adjust cubemap fog
6 Months Ago
Adjust bothy frequency
6 Months Ago
Introduce a few metal nodes to the worldgen
6 Months Ago
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
6 Months Ago
Reduced duck detection height a lot
6 Months Ago
Redo bothy feature, spawn a prefab with a flattening area
6 Months Ago
Add farmhouse_02 feature
6 Months Ago
Update .sbproj
6 Months Ago
Crafted items will try to go to the hotbar first, and then try to craft into the overflow container
6 Months Ago
Adjust imported drone vmdl, fixed drone size/orientation
6 Months Ago
Fixed text size in settings, worlds page
6 Months Ago
Add custom cursor
6 Months Ago
Validate against a null biome?
6 Months Ago
Update MaxPlayers
6 Months Ago
Fix somehow having multiple players for one connection
6 Months Ago
Disconnect from server when quitting to main menu
6 Months Ago
Shrink the world back down again, remote clients are choking hard, so let's do networking properly first before doing this, version++
6 Months Ago
Fixed first spawn error
6 Months Ago
Add basic Server List page to Main Menu
6 Months Ago
Backport some more gpu profiling for scenesystem
6 Months Ago
Spawn a camera in procgen so the player will acquire it on spawn, lets us see our desired post-processing in editor scene view
6 Months Ago
Sword can't gather wood
6 Months Ago
Adjusted world bloom
6 Months Ago
VoxelWorldState.CurrentVersion++
6 Months Ago
Up the world size as a test
6 Months Ago
Show outdated worlds with a red background
6 Months Ago
Make world save fetch/load more concise, TryLoadFromSelectedFile can fail if world is outdated
6 Months Ago
Leaderboard backup, run #13252
6 Months Ago
Shadow maps were stripped out for testing, readded
6 Months Ago
Script tests
6 Months Ago
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6 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
6 Months Ago
Expose Screen Space Shadows as a parameter for Directional Light SSR uses our generic ScreenSpaceTrace methods 🙏
6 Months Ago
Change Main Menu title
6 Months Ago
Correct curve for static_overlay custom fog blending for fog HDR values above 1.0f https://files.facepunch.com/sam/1b1611b1/pl0WF6eu5Q.png
6 Months Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
6 Months Ago
Fixed world save id being wrong when loading a world Player position persistence
6 Months Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
6 Months Ago
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6 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
6 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
6 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
6 Months Ago
Possible improvement for the superscaled impact sparks.
6 Months Ago
Fallback carriable is more effective against wood
6 Months Ago
Fix not having punch animations in published build on new character