254,392 Commits over 3,990 Days - 2.66cph!
merge from fix_cached_browser_query_parallel
Merge from world_update_2
Fixed explosives not playing their underwater effect when they detonate under the lake
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
Change spot light comments to let user know cone is in half angles
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
Fixed not being able to fill water containers from lakes and oases
S2P all new water monuments
Fixed being unable to drink from lakes and oases
Attempt to fix video player crash, audio decode is fucky
sacrificial blade
tweaked tornado
mountain
menu scene cards
Update manifest, delete some old meta files and fix lake A alpha texture not importing
Merge main -> TrainDecouplingImprovements
Merge from main/Wellipets Hat
Merge from truck_junkpile_terrain_fix
Rotated the toolbox spawn on junkpile G to face away from the cabin
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
█▊▍▉▍ ▊▉▊▋ ▋██▍▇▊_▊▆█▉▋_▉▋▅
Added "Recently Updated" section back to Main Menu front page
█▄▉'▅ ▄▍▊ ▊█▄▄▌▊ ▇▆▇▇▅ █▄▆ ▆▌▇▆▊ ▉▋▋▉█ █▋ ▍█▋ ▊▆▍▅ ▍▋ ▊▉▇ ▄▅▋▋▊▊ ▄▆▋▋▅ ▆▆▌██▍
▌▍▉▉▅▊ ▍▉▊▅▆ ▇▄█▊▆▍▅ █▋▄ ▄▌█▆▄▆▆ ▉█▇█▊ ▄▍▊▄▌▍▉▌▅▍▉ ▋▌ ▋▆▉▍▆▋▄ ▊▌▋▄▅▆▄▇ ▊▄ ▆▋▋▊ ▍▉▍▆ ▅▆ ▌▍▌▄▇▊█▇ ▄▋▉▅▊█▄▅ ▅▊ ▌▊▌ ▆▅▄▋▋▍ ▆▋▊▉▋
Added Search Bar and Filter Order to Game Jam page on Main Menu
Raised HAB floor collider to the height of the highest plank
- Switched HAB from Continuous Dynamic to Continuous Speculative
- Changed cassette tape world item material from Generic to Dropped Item
Bunch of assorted error fixing
this'll probably still happen, so putting IsValid here
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
Added Place Block SFX
BlockPlacer OnUpdate error fix
Hopefully fix VoxelParticles.Spawn error
WorldItem NRE fix
Allow changing state and transition classes, currently breaks when undo
Don't build faces for empty vox
Revert vertex_color shader for now
Clean up FSM ui code, fix bug when removing state would corrupt the asset
Prevent duplication state connections, add method to deep copy a fsm
Allow fsm transition editing in the new UI
Allow vertex_color shader to be tinted
Fix crash in SetFlexOverride
Hide vox preview model in inspector
Disable vox drop object for now
Give engine game resources a chance to load from other resource blocks so we can save binary data
Vox game resource
Vox compiler
Vox asset preview
Modernize vertex_color shader
Vox drop object as model renderer until a voxel renderer has been promoted to engine
Fix vox model bounds
Leaderboard backup, run #
13276
blood donation
recycle bin
clipboard
juicebox
run timer
final score panel
chocolate
▌▄▌▍▆▍ ▍▉▉ ▅▇▅▅▌▉▇▆▇▌ ▋▄▇▋▍▌▅▌▌ ▅▆▊▅ ▅▇▄▊▌▌▌█▉ ▅▌▌▋▍▄ ▇▇█▌▆▋
Dispose ByteStream properly