244,616 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Minor bug fixing
6 Months Ago
Sprint bar timing works properly, with network sync
6 Months Ago
Sprint WIP + remove leftover snowmobile mount code
6 Months Ago
Added egress state to debug_cargo_state debug_cargo_status and debug_info no longer need to be called from in-game
6 Months Ago
Updated finger gun gesture to use middle finger too. Added icon
6 Months Ago
Flag/proto setup and refactoring
6 Months Ago
Finger gun gesture
6 Months Ago
Convert some inputs to flags
6 Months Ago
Two cargo ship movement fixes: -Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions). -Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
6 Months Ago
Fix quote mark location in PrintDefinedFlags
6 Months Ago
Another compile fix
6 Months Ago
Got rid of the bike gears, only one gear now as the model implies
6 Months Ago
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
6 Months Ago
Centre of mass edit
6 Months Ago
update tutorial scene and checkpoint text, unsaved blender file
6 Months Ago
Server compile fix
6 Months Ago
Updated throat cut gesture - fixed some translation issues
6 Months Ago
Enabled dof translation on player avatar for better retargeting results
6 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
6 Months Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
6 Months Ago
Welcome Screen
6 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
6 Months Ago
Experimenting with updated protobuf codegen which doesn't copy data around as much
6 Months Ago
This shiz is confusing - try this
6 Months Ago
Ditch Stream as the read/write interface to reduce the amount of copying data around
6 Months Ago
no hud if we're in tutorial, unsaved blender file changes
6 Months Ago
adjusting tutorial lean jump section, fixing issue with reseting
6 Months Ago
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
6 Months Ago
Convert some guns and mags to prefabs, laser pointer can be toggled with joystick down on held hand
6 Months Ago
Expose changing damage of weapons & armor protection values Add ability to search entity & item names
6 Months Ago
Basic networking
6 Months Ago
fixing tutorial brake door bug
6 Months Ago
more tutorial stuff
6 Months Ago
Instance creation
6 Months Ago
bicycle skin, LOD setup and rear wheel split for future setup
6 Months Ago
Genre component and game-list component columns, column grid system
6 Months Ago
Fix NREs when running outside of VR
6 Months Ago
Fixed some issues w/ attach points
6 Months Ago
tutorial logic updates
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Reload strings on Alt+L in debug builds Copy locale folder on build Remove import-translations job
6 Months Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
IO switch tests
6 Months Ago
Refactor string loading to support different formats Load strings from loose CSV files
6 Months Ago
Added Time based fading (work in progress - includes updates to visualiser) Fixed some issues with distance fading Improved import - no longer reloads assets during import which is 2022.3 causes a warning
6 Months Ago
workers house latest wip
6 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
6 Months Ago
Follow camera
6 Months Ago
Added "content_descriptors" to steamworks.FileInfo result It is a table of possible values: "general_mature", "gore", "suggestive", "nudity", "adult_only", Rework Portal Rocket Turret targeting to make the SetTarget input work Do not prevent C_BaseAnimating entities from rendering if sequence = -1