244,616 Commits over 3,898 Days - 2.61cph!
Sprint bar timing works properly, with network sync
Sprint WIP + remove leftover snowmobile mount code
Added egress state to debug_cargo_state
debug_cargo_status and debug_info no longer need to be called from in-game
Updated finger gun gesture to use middle finger too. Added icon
Flag/proto setup and refactoring
Convert some inputs to flags
Two cargo ship movement fixes:
-Fix the cargo ship no longer being able to egress if it was saved/loaded while egressing (it's possible this has never worked). It would just keep sailing away forever (and start venturing into NaN positions).
-Fix a case where the cargo ship would not be able to rotate to face it's desired waypoint if it spawned facing perfectly away from the waypoint. The cargo ship rotation logic would not work if the ship was facing the completely opposite direction, it now receives a bit of a nudge if this ever happens to ensure it can start to rotate. This would have likely caused newly created cargo ships to rarely get stuck at their spawn point.
Fix quote mark location in PrintDefinedFlags
Got rid of the bike gears, only one gear now as the model implies
ProgressBar now supports emptying the bar over time instead of filling it, more like a countdown. Use the new system for the stamina bar.
update tutorial scene and checkpoint text, unsaved blender file
Updated throat cut gesture - fixed some translation issues
Enabled dof translation on player avatar for better retargeting results
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
Clatter helmet PFX fixes and visual refresh:
-Flame tone adjusted to be more in line with the new fires.
-Improved heat shimmer, which had regressed.
-Performance optimized: No longer relies on noise, less overdraw & LOD tweaks.
-Cleaned a script from the prefab that was doing nothing.
Improved test results formatting
Added WaitUntilWithTimeout yield instruction
Experimenting with updated protobuf codegen which doesn't copy data around as much
This shiz is confusing - try this
Ditch Stream as the read/write interface to reduce the amount of copying data around
no hud if we're in tutorial, unsaved blender file changes
adjusting tutorial lean jump section, fixing issue with reseting
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
Convert some guns and mags to prefabs, laser pointer can be toggled with joystick down on held hand
Expose changing damage of weapons & armor protection values
Add ability to search entity & item names
fixing tutorial brake door bug
bicycle skin, LOD setup and rear wheel split for future setup
Genre component and game-list component
columns, column grid system
Fix NREs when running outside of VR
Fixed some issues w/ attach points
New Crowdin translations by GitHub Action
Reload strings on Alt+L in debug builds
Copy locale folder on build
Remove import-translations job
Attempt to make gradients match their web counterparts a little more
This isn't perfect and we should really investigate the root cause
for this: sbox-issues/issues/5477
New Crowdin translations by GitHub Action
Refactor string loading to support different formats
Load strings from loose CSV files
Added Time based fading (work in progress - includes updates to visualiser)
Fixed some issues with distance fading
Improved import - no longer reloads assets during import which is 2022.3 causes a warning
Added vending machine. Setup custom sell orders. Disabled colliders on client.
Added "content_descriptors" to steamworks.FileInfo result
It is a table of possible values:
"general_mature",
"gore",
"suggestive",
"nudity",
"adult_only",
Rework Portal Rocket Turret targeting to make the SetTarget input work
Do not prevent C_BaseAnimating entities from rendering if sequence = -1