244,637 Commits over 3,898 Days - 2.61cph!

7 Months Ago
Basic sprint progress bar
7 Months Ago
Various pedal bike work
7 Months Ago
Double middle finger gesture
7 Months Ago
Hand IK rotation edit
7 Months Ago
Lerp the sprint pose change
7 Months Ago
New sprint mode pose for bicycle rider
7 Months Ago
Full manifest rebuild
7 Months Ago
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
7 Months Ago
Middle finger gesture
7 Months Ago
Pedal bike setup bits and pieces
7 Months Ago
Greybox scene changes
7 Months Ago
More build cleanup, not much progress
7 Months Ago
Fix recoil properties not being modified
7 Months Ago
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
7 Months Ago
Shadergraph: Named branch nodes are attributes
7 Months Ago
Expose recoil values for weapons Add `mod_ents` command to search for entity shortnames
7 Months Ago
Exposing more things & lots of cleanup + organizing code Serialize AnimationCurve as protobuf
7 Months Ago
Expose BaseProjectile fields too
7 Months Ago
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
7 Months Ago
updating bicycle model
7 Months Ago
adding bike_sidecar prefab and WIP bicycle setup
7 Months Ago
Fix loading old polygon mesh when texture origin wasn't per face
7 Months Ago
check for unstuck
7 Months Ago
Added a simple custom testing framework
7 Months Ago
Respawn on awake
7 Months Ago
Added a bunch of old assets Spawn walls
7 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
7 Months Ago
Fixed crashes when deleting nav ladders Added some existing models to the Lamp Tool
7 Months Ago
Basic overall maze layout generation https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
7 Months Ago
Refactor, editor tweaks, working on generator
7 Months Ago
Started work on a shooting range scene (https://files.facepunch.com/tony/1b0611b1/sbox-dev_XK299N0MPB.jpg)
7 Months Ago
Add a bunch of mazes, can set item spawns https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
7 Months Ago
Initial commit WIP maze resource https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png
7 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
7 Months Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
7 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
7 Months Ago
SAR + P17 cam anim tweaks
7 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
7 Months Ago
merge from main
7 Months Ago
Finally got a maybe working bundle out of this, still way too slow
7 Months Ago
Leaderboard backup, run #11562
7 Months Ago
Viewmodel camera anims for P17 deploy and reloads
7 Months Ago
Greybox scene changes
7 Months Ago
First person greybox scene for vm anims
7 Months Ago
Reverted vm cam idle clip to 2 frame duration
7 Months Ago
Better naming for vm cam clips
7 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
7 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
7 Months Ago
Turn off root motion on viewmodel camera animator
7 Months Ago
Fixed SAR reload sounds being out of sync