202,113 Commits over 4,171 Days - 2.02cph!
Fixed underwater surfaces broken by combinedfog
Fixed pumpkins not showing during fruiting phase
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
Testing a fix for vehicle RPC init order bug
100% working fix, but messy. Will see if I can simplify.
Just cleaning up a little
Generate the vehicle checkpoint on a random piece of straight road
Fix checkpoint count on listen server, and update UI
Don't show message when checkpoint isn't active
Merge Whacky Races branch into Main.
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
pumpkin and corn seed yield tweaks
render.WorldMaterialOverride
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
Fixed missing billboard on oak_e_trundra (missing files)
Tweaks to NPC aim system.
Another small aim tweak to NPCs.
[D11] Add a D11JenkinsFile
Queue up packets instead of immediately sending, always send them from the network thread
Fix Unity build, some other small fixes too
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Removed some culling related profiler samples
x64 dxsupport configs
fixed 75% of detail props not rendering on x64 due to alignment stuff
control mode rework idea prototyping, reworked control1 map
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
Cleaned up job management UI checks for available stations
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Catch exceptions on threadpool, add a button to connect to test standalone server
Add sql file to setup the database tables and stuff
Job management UIs will refresh via Worker.OnJobChange callback
Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
Changed tree impostor draw layer; now properly toggled along with trees
Job changes update all management UI elements
Worker Events fix
Nuked old BuildingConstructionState file
Job management UI toggle state fix (was not possible to toggle station associated jobs off)
Fixed building highlight including preview mesh renderer
Fixed some resource issues so the standalone server can start again
Rowboat uses LOD Group instead of Renderer LOD