202,113 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Fixed underwater surfaces broken by combinedfog
7 Years Ago
Fixed pumpkins not showing during fruiting phase
7 Years Ago
Mergable.
7 Years Ago
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
7 Years Ago
Testing a fix for vehicle RPC init order bug
7 Years Ago
100% working fix, but messy. Will see if I can simplify.
7 Years Ago
Just cleaning up a little
7 Years Ago
Navigation fuckery. WIP.
7 Years Ago
Generate the vehicle checkpoint on a random piece of straight road
7 Years Ago
Fix checkpoint count on listen server, and update UI
7 Years Ago
Fix checkpoint count
7 Years Ago
Don't show message when checkpoint isn't active
7 Years Ago
Merge Whacky Races branch into Main.
7 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
7 Years Ago
capture mode experiments
7 Years Ago
pumpkin and corn seed yield tweaks
7 Years Ago
render.WorldMaterialOverride
7 Years Ago
Fixed "randomness" in WiseGuys actually being deterministic after level gen seed
7 Years Ago
Sloooow down (slightly)
7 Years Ago
Merge Whacky Races work
7 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
7 Years Ago
Tweaks to NPC aim system.
7 Years Ago
merge
7 Years Ago
Another small aim tweak to NPCs.
7 Years Ago
[D11] Add a D11JenkinsFile
7 Years Ago
merge from main
7 Years Ago
Queue up packets instead of immediately sending, always send them from the network thread
7 Years Ago
Fix Unity build, some other small fixes too
7 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
7 Years Ago
Removed some culling related profiler samples
7 Years Ago
x64 dxsupport configs fixed 75% of detail props not rendering on x64 due to alignment stuff
7 Years Ago
control mode rework idea prototyping, reworked control1 map
7 Years Ago
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
7 Years Ago
approved update
7 Years Ago
Cleaned up job management UI checks for available stations
7 Years Ago
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7 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
7 Years Ago
Merged from main
7 Years Ago
Catch exceptions on threadpool, add a button to connect to test standalone server
7 Years Ago
Add sql file to setup the database tables and stuff
7 Years Ago
Job management UIs will refresh via Worker.OnJobChange callback Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
7 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
7 Years Ago
Job changes update all management UI elements
7 Years Ago
Worker Events fix Nuked old BuildingConstructionState file
7 Years Ago
Merge from main
7 Years Ago
Job management UI toggle state fix (was not possible to toggle station associated jobs off) Fixed building highlight including preview mesh renderer
7 Years Ago
Save
7 Years Ago
Fixed some resource issues so the standalone server can start again
7 Years Ago
Rowboat uses LOD Group instead of Renderer LOD