125,645 Commits over 4,171 Days - 1.26cph!

11 Months Ago
merge from main
11 Months Ago
Fixed smg showing shell in the magazine too early in the animation
11 Months Ago
Fixed error on cable UVs
11 Months Ago
Desaturated catapult hook albedo
11 Months Ago
Polish to battering ram. Added decal components to entity.
11 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
11 Months Ago
disable Halloween Dungeon spawns
11 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
11 Months Ago
reduced per-cube temp allocs
11 Months Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
11 Months Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
11 Months Ago
Fixed siege tower raising
11 Months Ago
Compile errors
11 Months Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
11 Months Ago
BRZone material visibility improvements.
11 Months Ago
Fixed gap in battering ram drivers seat
11 Months Ago
manifest
11 Months Ago
Merge from parent
11 Months Ago
Updated fuel gauge position and seat position on battering ram
11 Months Ago
Merge from mixingtable_click
11 Months Ago
Correctly respect max item stack sizes
11 Months Ago
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11 Months Ago
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11 Months Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
11 Months Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
11 Months Ago
Phrase update
11 Months Ago
Merge from main
11 Months Ago
Add backpack to render scene and setup render script.
11 Months Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
11 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
11 Months Ago
Merge from main
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
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11 Months Ago
Fix compile error on client
11 Months Ago
merge from t1smg
11 Months Ago
Remove debug ddraw text
11 Months Ago
Icons
11 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
11 Months Ago
Clamps are now defined directly instead of as modified.
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
11 Months Ago
Updated store media assets + preview prefabs
11 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
11 Months Ago
Fixed shield remaining in 3rd person hands while gesturing
11 Months Ago
Fixed 3rd person gestures not working due to animator updates
11 Months Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
11 Months Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
11 Months Ago
Adjusted shield colliders
11 Months Ago
Merge from gesturepack