195,424 Commits over 4,110 Days - 1.98cph!

13 Days Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
13 Days Ago
Added Ping to the performance logging
13 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
13 Days Ago
Merge from large_demolishing
13 Days Ago
merge from erosion
13 Days Ago
Item fixes
13 Days Ago
debug command wrapped in proper infdef + codegen
13 Days Ago
merge from main
13 Days Ago
all caves S2P
13 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
13 Days Ago
merge from main
13 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
13 Days Ago
aux rebase
13 Days Ago
Merged from naval update
13 Days Ago
merge from main
13 Days Ago
trawler - checking in pending files
13 Days Ago
Merge from main
13 Days Ago
Merge from foliage_instancing
13 Days Ago
Correct invalidation offset calculation error
13 Days Ago
13 Days Ago
Settings graphics tab
13 Days Ago
Settings experimental tab
13 Days Ago
Buncha fixes/compensations for overbrightness bug.
13 Days Ago
Settings image effects tab
13 Days Ago
Restored bootstrap fonts on bootstrap scene texts
13 Days Ago
first pass at floor triangle and guide mesh
13 Days Ago
merge from main
13 Days Ago
Fixed pirate english language not working
13 Days Ago
Settings menu: Some layout fixes Opening transition
13 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
13 Days Ago
fix missing billboard clouds if vclouds are initially off
14 Days Ago
merge from bee_catapult_bomb
14 Days Ago
14 Days Ago
wind shear animation, fix shadow map when vclouds off
14 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
14 Days Ago
merge from fix_outbreak_death_icon -> main
14 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
14 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
14 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
14 Days Ago
merge from fix_oil_rig_invisible_collider -> main
14 Days Ago
14 Days Ago
Fix invisible collider on top level of large oil rig
14 Days Ago
14 Days Ago
merge from main
14 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
14 Days Ago
Make Linux compile
14 Days Ago
merge from main
14 Days Ago
fix missing shore vector texture in ocean vface calc
14 Days Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view