132,513 Commits over 4,232 Days - 1.30cph!

9 Months Ago
launch site trees set dressing++
9 Months Ago
some materials decal layers changes
9 Months Ago
Manifest
9 Months Ago
Fixed bug preventing open/close option being replaced by pickup
9 Months Ago
Generate protobuf
9 Months Ago
Merge from cosmetic_flowers (and main as a result)
9 Months Ago
Added sounds
9 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
9 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
9 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
9 Months Ago
More auto turret tests
9 Months Ago
9 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
9 Months Ago
Manifest
9 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
9 Months Ago
Manifest
9 Months Ago
Orchid population. Added orchid and rose to auto spawns.
9 Months Ago
Rose collectable and spawn pop
9 Months Ago
Double the life length of ripe stages for cosmetic flowers
9 Months Ago
Manifest
9 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
9 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
9 Months Ago
fixed wrong check stopping consoletoggle params from working
9 Months Ago
Rose seed item fix
9 Months Ago
Manifest
9 Months Ago
Initial rose item, world model, entity, plant properties setup.
9 Months Ago
Manifest
9 Months Ago
Initial orchid item, world model, entity, plant properties setup.
10 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
10 Months Ago
merge from main
10 Months Ago
Handle wind and displacement in compute step
10 Months Ago
merge from main
10 Months Ago
merge from console_history_playerprefs
10 Months Ago
Save console command history in player prefs, so it persists in between sessions
10 Months Ago
Auto turret tests wip
10 Months Ago
Merge from main
10 Months Ago
Chickens in coops now go to sleep at night
10 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
10 Months Ago
testlist -> gettestlist
10 Months Ago
Simplify reference to resources
10 Months Ago
Minor test fixes
10 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
10 Months Ago
Change code that reverts items to instead destroy all custom items
10 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
10 Months Ago
Added testrunner.getlastresult command returns the last test result json
10 Months Ago
Fixed rocket tests false negatives Scene
10 Months Ago
Update protobuf code generator tool
10 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
10 Months Ago
Update debug custom items
10 Months Ago
Set custom ItemDefinition GameObject name