142,249 Commits over 4,383 Days - 1.35cph!

1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
reverted 3 descs committed too early
1 Year Ago
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1 Year Ago
Side profile tweak.
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
1 Year Ago
Full rebuild/append new segment optim when generating the trail
1 Year Ago
Merge from jungle_dlc
1 Year Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
1 Year Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
1 Year Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
1 Year Ago
Better end uvs
1 Year Ago
Allow canyons and lakes to spawn in jungle
1 Year Ago
Switch vine material to cutout
1 Year Ago
converted radtown monument buildings, radtown s2p
1 Year Ago
cherry picking env volume brightness level changes from spatially aware branch
1 Year Ago
merge from jungle_dlc
1 Year Ago
Jungle ore spawn increase
1 Year Ago
Merge from main
1 Year Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
1 Year Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
1 Year Ago
extended mag desc
1 Year Ago
First 50 description updates, also merged some older typos to this branch.
1 Year Ago
Forgot to tick the boots
1 Year Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
1 Year Ago
Texels per unit system (for uvs)
1 Year Ago
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1 Year Ago
Better distance night eye glow system to panthers.
1 Year Ago
Fix NRE when spraying on hardside of a block with wallpaper
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p
1 Year Ago
Capsule vine test setup for Ian
1 Year Ago
small oilrig converted
1 Year Ago
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1 Year Ago
Cherry pick from 119676 (viewmodel glove slimming)
1 Year Ago
merge from broadphase_revert
1 Year Ago
revert broadphase method to old settings
1 Year Ago
large oilrig converted
1 Year Ago
merge from Wood armour gloves
1 Year Ago
Updated tiger and panther texture resolution
1 Year Ago
Shader improvements Moved assets in the right folders
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
Failsafe for descend prediction, stops its playing twice
1 Year Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
1 Year Ago
Latest weapon rack save
1 Year Ago
Remove idle exit time for snapper animation start
1 Year Ago
vine_animation_setu -> jungle_update
1 Year Ago
forgot to move rope ladder in prefab
1 Year Ago
Predict a correct vine descent - player descent animation in a better place
1 Year Ago
reduced the depth of jungle swamp by 20ish %
1 Year Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines