127,205 Commits over 4,171 Days - 1.27cph!

1 Year Ago
Fixed some IO prefabs missing their main power slot input
1 Year Ago
Only check the IO prefabs that need a main power slot
1 Year Ago
Initial work on force mounting restrained players
1 Year Ago
Fixed some more compile warnings Bump game_text max duration to 1 hour Block scriptenforcer.net as it's being abused now Default "skill" to 2 (normal) Fixed a crash to do with soundscapes after map cleanup Fix "skill" cvar affecting non NPC damage to player Merge scripts/talker/* with episodes Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
1 Year Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
1 Year Ago
Added an editor test checking that all player IO prefabs have a main power slot input
1 Year Ago
Lowered centre of mass
1 Year Ago
merge fixes
1 Year Ago
Merge main -> Bikes
1 Year Ago
Manifest update and minor test map corrupted reference fix
1 Year Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
1 Year Ago
Merge Bikes -> main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Disable motorbike sand spin Play On Show
1 Year Ago
Improved bike collision ragdoll physics
1 Year Ago
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1 Year Ago
Missing semicolon! Is this programming day 1?
1 Year Ago
Add a forward force to the ragdoll when player dies from bike collision
1 Year Ago
Reduce left right wobble Debug logs for brakes/indicators
1 Year Ago
Merge from main
1 Year Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
Tweaks
1 Year Ago
Lens material tweak
1 Year Ago
Updated sidecar wheel fx
1 Year Ago
Optimized water trail
1 Year Ago
Play on show fix
1 Year Ago
Iterating
1 Year Ago
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
1 Year Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
1 Year Ago
Another compile fix Typo fix
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Player dies in serious bike crashes
1 Year Ago
Server compile fix
1 Year Ago
Fixed motorbike dirt FX playing on show
1 Year Ago
Set up exhaust FX to only run while throttle input in active
1 Year Ago
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
1 Year Ago
Mounted players now take some damage if the bike takes a big hit
1 Year Ago
Trail LOD tweaks.
1 Year Ago
LOD tweaks
1 Year Ago
Improved prefab
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
LOD distance tweak.
1 Year Ago
Exhaust prefab. Added to Motorbike.
1 Year Ago
Update settings of all music clips
1 Year Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
1 Year Ago
Removed debug print in physics.cs
1 Year Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor