127,205 Commits over 4,171 Days - 1.27cph!
Fixed some IO prefabs missing their main power slot input
Only check the IO prefabs that need a main power slot
Initial work on force mounting restrained players
Fixed some more compile warnings
Bump game_text max duration to 1 hour
Block scriptenforcer.net as it's being abused now
Default "skill" to 2 (normal)
Fixed a crash to do with soundscapes after map cleanup
Fix "skill" cvar affecting non NPC damage to player
Merge scripts/talker/* with episodes
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode
Let's try adding a Discord webhook on build finish
Move notification step to deploy job, propagate to other branches as well
Gravity Gun doesn't delete Physics Objects it didn't create
Give debug name to physics objects created via Lua & models scaling
For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale
Fixed NPCs spawning sprites sometimes causing artificial refs on the material
Hammer support for sent_ball
To serve as another example of Lua entity in Hammer
ocean wreck buoy blockout
yeeeeeaaaah buuooooy
Added an editor test checking that all player IO prefabs have a main power slot input
Manifest update and minor test map corrupted reference fix
Fixed incorrect positions of vendor fronts (again)
Vehicle lights bool rewrite again
Refactor of indicator code
Prefab changes
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Disable motorbike sand spin Play On Show
Improved bike collision ragdoll physics
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Missing semicolon! Is this programming day 1?
Add a forward force to the ragdoll when player dies from bike collision
Reduce left right wobble
Debug logs for brakes/indicators
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
Merge from main -> monument_scenes
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
Another compile fix
Typo fix
Merge from dynamic_vendor_pricing
Player dies in serious bike crashes
Fixed motorbike dirt FX playing on show
Set up exhaust FX to only run while throttle input in active
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
Mounted players now take some damage if the bike takes a big hit
Exhaust prefab.
Added to Motorbike.
Update settings of all music clips
Change audio clip updater to handle music clips
- vorbis, 80% quality (like other vorbis clips)
- preload off
Removed debug print in physics.cs
Refactor HLOD system to include MeshLOD components in it's baking process
Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments
Was a surprisingly large refactor