126,273 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
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2 Years Ago
2 Years Ago
1/2 low hanging fruit visual facelift
2 Years Ago
NRE fix
2 Years Ago
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2 Years Ago
Subtracting 84323 merge from save239 - Continued sfx errors
2 Years Ago
merge from save239
2 Years Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
2 Years Ago
Better staircase collision on Tugboat (for gunplay)
2 Years Ago
Adjusted a couple of corner colliders on tugboat
2 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
2 Years Ago
NRE fix reapply changes reverted in 84315
2 Years Ago
merge from save239
2 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
2 Years Ago
fixed combat knife crate untie not counting towards mission status
2 Years Ago
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2 Years Ago
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2 Years Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
2 Years Ago
Add some debug
2 Years Ago
LODs will adjust their distance based on FOV / when you zoom in
2 Years Ago
merge from save239
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
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2 Years Ago
Tugboat protection changes
2 Years Ago
merge from main
2 Years Ago
merge from analytics_building_color
2 Years Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
2 Years Ago
ocean wave volume tweaks
2 Years Ago
update tugboat PhysicsSounds ignored layers
2 Years Ago
server compile fix
2 Years Ago
ocean wave ambience
2 Years Ago
merge from main -> analytics_building_color
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
2 Years Ago
Backport crash fix for DMX unserializer
2 Years Ago
Fixed moonpool surface not really rendering at all.
2 Years Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
2 Years Ago
ferry terminal loot balance
2 Years Ago
Swamp & lake material fixes
2 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
2 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
2 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
2 Years Ago
2 Years Ago
Added "River Scroll Speed" property to River shader
2 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
2 Years Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie Merge branch 'main' into prerelease
2 Years Ago
Changed default render queue on underwater lab glass material
2 Years Ago
Added water masking to "Particles/Additive (HDR)" shader