196,397 Commits over 4,110 Days - 1.99cph!

4 Years Ago
Snowmobile rear passenger mount added and set up
4 Years Ago
UIScale is now a client only component Community UI is now scaled by the players UI scale setting
4 Years Ago
Snowmobile driver eye pos + mount pos adjustments
4 Years Ago
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
4 Years Ago
Snowmobile driver IK setup
4 Years Ago
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Driver mount offset
4 Years Ago
Make CModelRender try to load vertex lighting/lightmaps for props only from the BSP
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added net.WriteColor( clr, alpha = true ) Added net.ReadColor( alpha = true )
4 Years Ago
Add portal 2 map icons that were already made before
4 Years Ago
Do not require voice permission to force stop voice transmission Removed -voicerecord from blocked concommands
4 Years Ago
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4 Years Ago
Added ControlPanel.ColorPicker method (Community Contribution) And lets try using that in the Color tool
4 Years Ago
Revert m_flCycle networking changs for the time being
4 Years Ago
healing wip
4 Years Ago
Deleted a bunch of AI test scenes
4 Years Ago
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4 Years Ago
Enabled xmas events Enabled icewall craft Updated airdrop event Protocol++
4 Years Ago
Enabled xmas craftable tree
4 Years Ago
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4 Years Ago
Enable head movement on sofa seat
4 Years Ago
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook" Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle Removed overrides on ModularCarSeat Converted all existing prefabs to get identical behaviour
4 Years Ago
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem) Works with Tool Cupboards, Code Locks and AutoTurrets
4 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
4 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
4 Years Ago
Fix reference to _mounted on the client side
4 Years Ago
Revert 66778 ("Remove unused overrideMountedLookAt"), integrate overrideMountedLookAt into the updated HeadIK method.
4 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
More sculpts
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Inland sculpts around new cliffs
4 Years Ago
MLRS art source backup
4 Years Ago
Desert cliff improvements. Road network Z pass
4 Years Ago
Art source backup
4 Years Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
4 Years Ago
Added required forward passes for core
4 Years Ago
Fix snowmobile item definition IDs
4 Years Ago
Snowmobile wheel and terrain FX system final setup
4 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
4 Years Ago
art source backup
4 Years Ago
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4 Years Ago
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4 Years Ago
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