199,051 Commits over 4,140 Days - 2.00cph!
Entities can support multiple player command types, know which command they are currently flagged by
Added deconstruct player command flag
Countdown timer sounds use the new system
Standard system for playing UI sounds. Uses an AudioSource singleton with UISoundSource, that UIPlaySound calls.
fixed missing texture in item_trail.mat , disabled custom item view interaction on trophy_ball launchers so they dont play upon selection
adding new emote to steam stuff
added GG emote / definitions
added wink and quick greet anim to the avatar/ updated animation controller
avatar customisation now use the quick greet anim, so you don't have to wait 5 second to see the normal face when changing face
added new avatar expression to all the face texture
updated emote menu to fit all the emote
tweaked the bubble chat prefab, should look cleaner and slightly cheaper
Found we had two separate ListEx scripts. Combining into one.
Merge from upgrade rework
Upgrade replacement working with instant build enabled (needs testing with normal building).
Update upgrades tab when we add an upgrade so you can't start the same one again.
Building editor interaction animation preview
updated texture streaming & compression settings
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Upgrades now have types.
WIP replacing one type with another.
Unity 2018.3 compatibility fixes
More sensible rules for mipmap streaming and texture compression
Revert last change, checked in too much, oopsie
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though
Context menu tweaks
Conversation icon scale fix
tweak tile wall textures aniso settings
optimised arena texture size (mgao map)
tweak menu ui
updated menu background sky shader
[D11][TUTORIAL] re-added missing tutorial prefabs
Don't force enable anisotropic filterting
Beds assets
Addon data
Animal raid event settings
Merge Lerp_Hermite change from source-sdk-2013/issues/404
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Remove focus when clicking play online button
Reworded CrafterLacksMaterials notificatio text
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
All IO entities are response limited
Adjusted responsetime to 0.1s
deleted unneeded prefabs/duplicate m39 assets
reduced ironsight thickness