199,051 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Entities can support multiple player command types, know which command they are currently flagged by Added deconstruct player command flag
7 Years Ago
Countdown timer sounds use the new system
7 Years Ago
Added purchase sound
7 Years Ago
Standard system for playing UI sounds. Uses an AudioSource singleton with UISoundSource, that UIPlaySound calls.
7 Years Ago
fixed missing texture in item_trail.mat , disabled custom item view interaction on trophy_ball launchers so they dont play upon selection
7 Years Ago
merge
7 Years Ago
..
7 Years Ago
adding new emote to steam stuff
7 Years Ago
BuildingView fixes
7 Years Ago
added GG emote / definitions added wink and quick greet anim to the avatar/ updated animation controller avatar customisation now use the quick greet anim, so you don't have to wait 5 second to see the normal face when changing face added new avatar expression to all the face texture updated emote menu to fit all the emote tweaked the bubble chat prefab, should look cleaner and slightly cheaper
7 Years Ago
memory cell bugfixes
7 Years Ago
Found we had two separate ListEx scripts. Combining into one.
7 Years Ago
Merge from upgrade rework
7 Years Ago
Upgrade replacement working with instant build enabled (needs testing with normal building). Update upgrades tab when we add an upgrade so you can't start the same one again.
7 Years Ago
mfm
7 Years Ago
more upgrade stuff
7 Years Ago
Beds ownable
7 Years Ago
tiny hut, editor bits
7 Years Ago
Building editor interaction animation preview
7 Years Ago
updated texture streaming & compression settings
7 Years Ago
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
7 Years Ago
mfm
7 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
7 Years Ago
Upgrades now have types. WIP replacing one type with another.
7 Years Ago
Unity 2018.3 compatibility fixes
7 Years Ago
More sensible rules for mipmap streaming and texture compression
7 Years Ago
Revert last change, checked in too much, oopsie
7 Years Ago
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
7 Years Ago
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though
7 Years Ago
Conversation UI tweaks
7 Years Ago
Slight progress...
7 Years Ago
Context menu tweaks Conversation icon scale fix
7 Years Ago
tweak tile wall textures aniso settings
7 Years Ago
optimised arena texture size (mgao map) tweak menu ui updated menu background sky shader
7 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
7 Years Ago
Don't force enable anisotropic filterting
7 Years Ago
Beds assets Addon data Animal raid event settings
7 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
7 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
7 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
7 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
7 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
7 Years Ago
Remove focus when clicking play online button
7 Years Ago
Reworded CrafterLacksMaterials notificatio text
7 Years Ago
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
7 Years Ago
Oilrig exhausts
7 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
7 Years Ago
deleted unneeded prefabs/duplicate m39 assets
7 Years Ago
reduced ironsight thickness
7 Years Ago
Oilrig exhaust backup