192,704 Commits over 4,049 Days - 1.98cph!

Today
Changed collision material type to rock for better sfx
Today
fix water rendering issue on reduced render scale
Today
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
Today
Nerf animal hearing in general, and croc hearing even more
Today
First pass of proper schizolobium tree textures
Today
rigged 3p jungle ak, initial entity setup
Today
Initial groundwork for multiple upgrade items.
Today
Fix corpse fixed update NRE
Today
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
Today
wip simple upgrade reskinning
Doubled the throw and return speed
jungle_update -> aux3
vine_fixes -> jungle_update
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
Today
merge from jungle_update
Today
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
Today
merge from jungle_dlc
Today
First pass view model camera animations for all explosives
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
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Today
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
Today
Fixed the alpha channel's blend settings for deferred mesh decal materials
jungle_update -> vine_capsule_render
Today
Reassigned materials
jungle_update -> Aux3
boomerang_fixes-> jungle_update
Increased world model bounds sizing
jungle_update -> aux3
boomerang_fixes -> jungle_update
Restore animation and holster changes
jungle_update -> boomerang_fixes
Handle 3p boomerang on/off in the boomerang script rather than via animation events
Today
Fixing clipping around knee for coco armour pants
Reset 3p anims on holster even if its not the local player
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
Today
Smooth the last 5 segments when adding a new point Fixed pooling issues
Dont put boomerangs too deep into the ground
Fixed boomerang backpack position
Fix wolf2 collisions
Better gravity over distance
Today
Fixing cocoknight view model leaves clipping through armour
Today
Bump snake bite slow duration from 4->6 seconds
Today
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Today
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
Today
Cull sharp angles when adding new positions Cleaner culling checks
Today
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
Code organisation and cleanup
Today
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
Today
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
Today
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab