198,742 Commits over 4,140 Days - 2.00cph!

Today
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
Today
Lowered the top of the locker collider so deployables dont float on top
Today
Fix collision not working properly on heavy and shotgun scientists
Today
merge from main
Today
Dispose of native arrays at the end of query vis job.
Today
Implement being able to find previously dropped items by using the metal detector.
Today
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
Today
Fixed merge with new iconrender flow, added editor tools to custom editor
Today
improve the header transparency
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
Today
setting up SAR updated viewmodel anims
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
Today
Today
Update Abyss pack for barrels
Today
ghost ship model split, some reorganizing
Today
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
Today
Merge from trimmed_asset_warmup/scene_warmup
Today
Merge from main
Today
Fix FoliageGrid NRE on disconnect
Today
nomad page
Today
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
Today
All of the building skin pages
Today
Probably fix crash when canceling connecting to a server on "loading world"
Today
merge from main
Today
Add editor tools to save time on workshop screenshot settings
Today
lumberjack, wallpaper starter pack pages
Today
Gesture, Graffiti, Ice King and Jungle pages
Today
Remove plugin compile defines
Today
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
Today
Abyss, Arctic, Frontier, Frontiersman page setup
Today
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Merge from bounds
Today
ItemSelector attribute on page overlay content fields
Today
merge from main
Today
merge from itempicker_window
Today
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Added PlayerModel Update avatar for cinematic rigs
Today
Fix "move called twice in same frame" warning
Today
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
Today
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ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
Today
Weapon racks page
Today
Fix new scientist getting stuck on large oilrig doors
Today
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
Today
Additional test save
Today
Fixed store overlay pages showing still showing text group when the content has no texts
Today
Fixed store grids not taking into account height when calculating used cells
Today
Some cleanup and support for recalculating after load