134,342 Commits over 4,262 Days - 1.31cph!

10 Months Ago
network++
10 Months Ago
merge from shield_powerbar_sync
10 Months Ago
remove frontier external from bundles and mark as hidden
10 Months Ago
Remove container mod from blowpipe, some other item/ent cleanup.
10 Months Ago
replaced the gate_a with gate_b in the zigg scene
10 Months Ago
Merge from jungle_update
10 Months Ago
alpha dilation in empty uv space, clamp wrapping on output textures
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
10 Months Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
10 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
10 Months Ago
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10 Months Ago
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10 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
10 Months Ago
Way higher client rotation speed
10 Months Ago
Missed files
10 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
10 Months Ago
NRE check on boomerang rayhit get collider material
10 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
10 Months Ago
merge from respawn_changes -> softcore_update
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
Merge from high_walls_skins
10 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
10 Months Ago
Merge from vines
10 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
10 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
10 Months Ago
Added a temp interaction icon
10 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
10 Months Ago
Don't show the world vine to the person riding that vine in first person
10 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
10 Months Ago
Update FP.Steamworks - possible fix for steam load error
10 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from snakes
10 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
10 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
10 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
10 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
10 Months Ago
Merge from snakes
10 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
10 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
10 Months Ago
Fixed seismic senor and electric heater volumes
10 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
10 Months Ago
Fixed infinite loop with removing world decals
10 Months Ago
main -> io_consistency
10 Months Ago
Attempts to stop boomerang flipping mid way through its flight
10 Months Ago
Fuel generator has an exhaust FX when active.