199,304 Commits over 4,140 Days - 2.01cph!

33 Days Ago
merge from erosion
33 Days Ago
merge from main
33 Days Ago
Merge from steering_wheels
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
33 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
33 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
33 Days Ago
Cloud profiles & related tweaks.
33 Days Ago
Merge from main
33 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
33 Days Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
33 Days Ago
Merge from naval_update
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Token changes
33 Days Ago
Create flee map markers
33 Days Ago
Compile fix
33 Days Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
33 Days Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
33 Days Ago
Reserialize existing static respawn points
33 Days Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
33 Days Ago
main -> new_menu
33 Days Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
33 Days Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
33 Days Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
33 Days Ago
S2P outpost
33 Days Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
33 Days Ago
Don't require unlocking outpost spawning while testing
33 Days Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
33 Days Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
33 Days Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
33 Days Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
33 Days Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
33 Days Ago
Add static respawn point to outpost scene
33 Days Ago
Update manifest
33 Days Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
33 Days Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
33 Days Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
33 Days Ago
Force crouching on flanks (again, felt better actually)
33 Days Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
33 Days Ago
Improved blue cast more, and long distance jungle localized fogging.
33 Days Ago
Comment
33 Days Ago
Better timings to update category buttons
33 Days Ago
Various adjustments.
33 Days Ago
Blockout the interaction modal
33 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
33 Days Ago
- Tweak surprise condition - Improve surprise vis logging
33 Days Ago
M15 Pistol - Texture update
33 Days Ago
viewmodel m15 pistol rig skinning and animation edits