196,397 Commits over 4,110 Days - 1.99cph!
merge from parachute_dismount_improvements
merge from water5-black-flicker-fix
Finish base videos
Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
Add videos for mission 2+3
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of
Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
Write up temp help prompts for every tutorial mission
Crafting a planner step now uses the proper item name
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
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Remove OnPlayerLand hook (OnPlayerHitGround exists)
Enable connection reusage for HTTP
Speeds up subsequent requests
render.Push/PopRenderTarget overflow/underflow safeguards
Also made certain render.Push* function overflowing not crash the game outright
Adjust "Failed to find any models for this addon" error
Mention what might be causing the issue
Added OnPlayerLand/OnPlayerJump hooks
Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump
Should these 2 hooks be combined into 1?
Removed some extra files that were comitted by mistake
Merge from uv123-tangent-basis-fix
merge from global_networked_bases
Fixed tangent basis calculation for uv1, uv2 and uv3
merge from ghost_sheet_fixes
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island.
Set ui.ShowUseBind to true as a tutorial default.
Initiall burst cloth setup
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
Show use keybind on interaction/use prompts
merge from /building_skins_3/building_skins_4
Dracula cape mesh/textures
WIP prefab setup
merge from building_skins_3/building_skins_4
added gibs to the single weapon rack item
updated prefab
subtracting private bundles for brutalist
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling
DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay
Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile
Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
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Updated ingore config to include full path to midi binds config
Fix cache button visual defaulting to true even though it is false
Prioritize pinging serers that have never been seen / cached first
Unlock ping DB when playmode stops (so you can debug db in editor)
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Undo changes to input.GetCursorPos
Causes issues with spawnicon editor, and probably other addons too.
Delete serverplugin_empty.dll
Fixed crashes when accessing out of bounds flex controllers
This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
Use cached ping value to sort servers (since we can't update a struct's ping)
Set default ping of server to cached value
General tutorial server compile fixes