195,293 Commits over 4,110 Days - 1.98cph!

1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
Grab 2021 fixes
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Convert rocks
1 Year Ago
See if instanced rendering will work with world prefabs (rocks)
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
merge from main
1 Year Ago
Also remove MeshFilter & every RendererBatch
1 Year Ago
merge from main
1 Year Ago
Missed files
1 Year Ago
network++ Phrases Typo fixes
1 Year Ago
merge from combat_knife_mission_fix
1 Year Ago
Add `StripChildren` component to all building block prefabs
1 Year Ago
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
1 Year Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Merge from main
1 Year Ago
Subtracting the subtract of 84325 (merge conflicts)
1 Year Ago
Fixed moonpool prevent building volumes now being too small
1 Year Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
1 Year Ago
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1 Year Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
1 Year Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
1 Year Ago
Removed unused buoyancy waveHeightScale var.
1 Year Ago
Set up Water5 correction forces for Tugboat
1 Year Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
1 Year Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
1 Year Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
1 Year Ago
Improved caching of industrial connections in some problematic configurations
1 Year Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
1 Year Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
1 Year Ago
1/2 low hanging fruit visual facelift
1 Year Ago
NRE fix
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Subtracting 84323 merge from save239 - Continued sfx errors
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
1 Year Ago
Better staircase collision on Tugboat (for gunplay)
1 Year Ago
Adjusted a couple of corner colliders on tugboat
1 Year Ago
use a default value for wave attenuation if WaterSystem.Instance is null