195,255 Commits over 4,079 Days - 1.99cph!
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
Fixed paddle world model collider not being on the root transform
Fixed DroppedItem throwing an exception when the collider isn't on the root
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour
Likely a merge issue
Fixed corrupted tugboat prefab
Edit to my inventory loadout only
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
Regenerate gib shapes, will fix r/w error
Fix NativeArray.Add() expanding array size every time
Expand RenderData & ComputeBuffer
Frustum culling entire grids before rendering to test
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
sitem setups
skin approval
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Prevent delete button from showing on outpost & bandit respawn points in softcore
Make Combine Gunship aim at player's center so it can actually hit players
Tweak diver ak cloth parameters
Add [DisableMultipleComponent] to hook scripts
Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
Rowboat bow splash FX iteration.
Tweaked static tugboat deck vertex color to match the driveable version
Rebaked the LOD textures to include the new wooden deck
Fixed a server crash when maxplayers is in server.cfg and the cmdline
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
Update FP.BurstCloth (lerp root bone positions while simulating)
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
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Fixed oilrig flames visible through thick fog
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed underwater sunken barge shader issues on glass
merge from combat_knife_untie
Updated tugboat_props_metallic texture to match changes made to the original variant
Removed the two extra CameraUpdateHook components from Main Camera prefab
Lots of fixes make the grid based rendering minimally functional again
Added LOD4 for the pumpjack
Add `Instancing` namespace
Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
Proper directory for tank 4 cinematic textures
Made monument topo bigger around road node
Force lighthouse to be at least 100 meters away from other monuments
helmet variation 1 & 4 cinematic textures