195,293 Commits over 4,110 Days - 1.98cph!

1 Year Ago
NRE fix reapply changes reverted in 84315
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
1 Year Ago
fixed combat knife crate untie not counting towards mission status
1 Year Ago
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1 Year Ago
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1 Year Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
1 Year Ago
Add some debug
1 Year Ago
LODs will adjust their distance based on FOV / when you zoom in
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
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1 Year Ago
Tugboat protection changes
1 Year Ago
merge from main
1 Year Ago
merge from analytics_building_color
1 Year Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
1 Year Ago
ocean wave volume tweaks
1 Year Ago
update tugboat PhysicsSounds ignored layers
1 Year Ago
server compile fix
1 Year Ago
ocean wave ambience
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from main -> analytics_building_color
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
Backport crash fix for DMX unserializer
1 Year Ago
Fixed moonpool surface not really rendering at all.
1 Year Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
1 Year Ago
ferry terminal loot balance
1 Year Ago
Swamp & lake material fixes
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
1 Year Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
1 Year Ago
1 Year Ago
Added "River Scroll Speed" property to River shader
1 Year Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie Merge branch 'main' into prerelease
1 Year Ago
Changed default render queue on underwater lab glass material
1 Year Ago
Added water masking to "Particles/Additive (HDR)" shader
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
1 Year Ago
Fixed river flow w/ fallback normals
1 Year Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
new brick roof models/gibs
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping