194,760 Commits over 4,079 Days - 1.99cph!

1 Year Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
1 Year Ago
merge from ai_tweaks
1 Year Ago
merge from main
1 Year Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
1 Year Ago
CodeGen
1 Year Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from ferry_terminal
1 Year Ago
network++ save++
1 Year Ago
1 Year Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
1 Year Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
1 Year Ago
Fixed incorrect offset for initial corpse limb positioning on server.
1 Year Ago
Merge Main -> RagdollRewrite2
1 Year Ago
Texture resizing
1 Year Ago
Diver Assault Rifle LODs, materials and textures
1 Year Ago
Simplified small boat fx down to 2 emitters, from 17(!).
1 Year Ago
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1 Year Ago
Boat FX / scene backup
1 Year Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
1 Year Ago
Make the favorite star on the nexuses server browser work
1 Year Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
1 Year Ago
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1 Year Ago
Disable renderer batch too
1 Year Ago
Disable grey placeholder mesh in building blocks
1 Year Ago
Fix entities not being deleted
1 Year Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
1 Year Ago
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1 Year Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
1 Year Ago
hatchet viewmodel prefab updates
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
Nuked Core backend + small reorg in shader folder
1 Year Ago
More fixes
1 Year Ago
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
1 Year Ago
Merge from main
1 Year Ago
exported new bear canter anim
1 Year Ago
Arena design flank test, can flank from cover as an option.
1 Year Ago
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1 Year Ago
merge from ferry_terminal
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
merge from main
1 Year Ago
Fixed arm positions not being set. Some bones were null, and blocking subsequent ones from being set.
1 Year Ago
If corpse is an old-style corpse, still spawn it at the player's centre point instead of at their feet. + some debug tidy-up
1 Year Ago
New system to handle the server having no info on the position of a player's limbs: - Server saves a player's PlayerFlags just before death resets them, and passes them into the corpse. - PlayerCorpse looks at them and infers whether they should be standing, crawling, sleeping etc. - Corpse then selects from a set of new scriptableobjects storing bone position data, and copies that bone data into the new ragdoll, getting the server's ragdoll starting position much closer to what will most likely be happening on the client.
1 Year Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation