198,787 Commits over 4,140 Days - 2.00cph!

2 Years Ago
merge from navmesh_spam_fix
2 Years Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
2 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
2 Years Ago
Use vehicle spawn points for tugboat instead of generic ones
2 Years Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
2 Years Ago
Merge from main
2 Years Ago
Merge from diversuit
2 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
2 Years Ago
Remaining LOD groups
2 Years Ago
3p torch updates, override updates
2 Years Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.
2 Years Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
2 Years Ago
LOD consistency progress
2 Years Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
2 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
2 Years Ago
LODgroup consistency progress/backup
2 Years Ago
Worldmodel LOD consistency WIP
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Controlling colors from C# sorta works.... but not really
2 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from shader-improvements
2 Years Ago
Cherry picked 83538
2 Years Ago
Cherry picked 83457
2 Years Ago
Ambient lighting fix
2 Years Ago
All weapon worldmodels into the testmap
2 Years Ago
Cherry picked 83356, 83382, 83383
2 Years Ago
Fixed python worldmodel LOD3 being offset
2 Years Ago
Merge from shader-improvements
2 Years Ago
Subtracted 83560 => merge from shader-improvements/merge
2 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
2 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
2 Years Ago
Merge from shader-improvements/merge
2 Years Ago
Fixed so instanced rendering will show for entities not in network range Small refactor
2 Years Ago
Fixed shipping_container_skin material missing randomization tint map
2 Years Ago
Disable instanced rendering on concrete barricade & sandbag (they have skins)
2 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
2 Years Ago
Added fluorescent sound buzz when enabled.
2 Years Ago
Flare color fix that got messed up in a Unity crash.
2 Years Ago
Merge from shader-improvements/merge
2 Years Ago
Forgot to add the flare to the on state.
2 Years Ago
On/off functions Temp file cleanup