193,863 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc Update AudioClip import settings using new AudioImportAnalyzer settings
2 Years Ago
Merge from industrial
2 Years Ago
music import setting tweaks
2 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
2 Years Ago
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2 Years Ago
Loose Jeans files
2 Years Ago
Fixed being able to start the electric furnace with less than 3 power
2 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen
2 Years Ago
Attack heli video feed post-processing
2 Years Ago
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2 Years Ago
Fixed unable to place conveyor on twig and armoured ceilings/floors
2 Years Ago
subtracting 78500 canvas_disabled_2 to main
2 Years Ago
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2 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
2 Years Ago
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2 Years Ago
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2 Years Ago
Further spawn-over-distance polish
2 Years Ago
Compile fix for 78845
2 Years Ago
Bring over some of the improvements from the mount objective into the kill objective
2 Years Ago
Optimized & polished the ground blast effect.
2 Years Ago
Earlier exit ProcessMissionEvent if event type isn't relevant to the objective
2 Years Ago
Update ExtendedScriptableObjectDrawer to prompt to embed for a few missed paths
2 Years Ago
Add a new mission objective script to mount a type of entity
2 Years Ago
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2 Years Ago
Added detail layer blend type drawer w/ channel flags (testing)
2 Years Ago
Box filtering for less light bleed.
2 Years Ago
compound level progress
2 Years Ago
Cockpit_Em texture tweak for the gun turret.
2 Years Ago
Reworked cockpit damage FX to not need collision planes.
2 Years Ago
Write and read normal along with depth
2 Years Ago
merge from rust_metrics
2 Years Ago
Refactor objectives to use uint identifiers instead of strings so tracking them doesn't require allocations Update AcquireItem and Harvest objectives to use ItemDefinition references instead of copy pasted item short names
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Round to nearest int not lowest int, for smoother placement
2 Years Ago
less confusing calculation function
2 Years Ago
only show rotation UI for items with config
2 Years Ago
somehow forgot .mat
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed several errors during demo playback
2 Years Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
2 Years Ago
Basic working camera and monitor
2 Years Ago
Improvements to attack heli ground control
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fix server compile error
2 Years Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
2 Years Ago
Merge from industrial