199,430 Commits over 4,140 Days - 2.01cph!

2 Years Ago
6P Mat update & scene backup
2 Years Ago
merge from main
2 Years Ago
merge from Rustplus_changes
2 Years Ago
merge from building_skins_3
2 Years Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
2 Years Ago
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
2 Years Ago
Added 6point lightmaps with new layout (positive, negative)
2 Years Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
2 Years Ago
Adjusted shader inputs.
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
2 Years Ago
fix for deployables socket angle rejection not working on adobe roof
2 Years Ago
merge from main
2 Years Ago
Final Phrases + codegen checks network++
2 Years Ago
merge from wipe_timer_improvements
2 Years Ago
merge from stash_deploy_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
nuclear_missile_silo/flyby
2 Years Ago
merge from building_skins_3
2 Years Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
2 Years Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
2 Years Ago
Improved death screen info if killed by silo hatch damage trigger
2 Years Ago
jet flight sound updates
2 Years Ago
Raised default ragdoll and corpse sleep thresholds
2 Years Ago
2 Years Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
2 Years Ago
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
2 Years Ago
Aftersmoke WIP
2 Years Ago
Afterglow stuff & scene backup
2 Years Ago
Fix for high orientation & ground fx WIP
2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
2 Years Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
2 Years Ago
Orientation improvs / backup
2 Years Ago
Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo/flyby
2 Years Ago
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2 Years Ago
Shockwave stuff / backup
2 Years Ago
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2 Years Ago
increased number of center-hits during extended burst fires for thompson and mp5 adjusted thompson recoil to be slightly more predictable
2 Years Ago
▆▆▌▄▆█▋ "▆▇▉▉ ▊▊█▅▍▍ ▊▄▄▉ █▍ ▅▋▄▌▇ ▇▆▄▌ ▊▅▋▄▇" ▉▋ ▊█▋▇▊▉ "▋▍▆▆▍_▄▉▆▍▇_▌▆▋▇▅▉_█▌▄█" ▋▍█▋▅▊█ ▍█▊▌▄▆▉▍▅ ▊▅▇▆▉▊ ▊▌▍▋ ▉▅▉▄▍▌▇: `▅▌▌█_▉▄_▇▉▊_▌▇▉▋` ▄▅█ `▄▍▇▉▌_▌▄_▇▊▋_█▅▆▇` ▇▊ ▍▋▄▋▅ ▊▅▄ ▄▊▍▋ ▇▇▅▊ ▇▋█▅▊▇▉▇▋█▌ ▋▊▆▇ ▆█▊▉ ▄▍█▇█ ▌▇█▅ ▍▇▄▇▊▋▌
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo/flyby
2 Years Ago
manifest
2 Years Ago
Flare stuff & related files