140,457 Commits over 4,352 Days - 1.34cph!

60 Days Ago
ran manifest, icon manifest and localization
60 Days Ago
tools box prefab created
60 Days Ago
tools box item created icon created, matrix model added
60 Days Ago
tools box file struct
60 Days Ago
food box repair and pickup updated
60 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
60 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
60 Days Ago
Horse mask initial model/materials/prefab
60 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
60 Days Ago
Track/assign editing boat. Toggle finished flag.
60 Days Ago
merge from naval_update
60 Days Ago
merge from main
60 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
60 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
60 Days Ago
vedning_machine_vis_fix -> main
60 Days Ago
Fix fetch cycle throwing an NRE
60 Days Ago
Added search bar and failed/passed filtering
60 Days Ago
adjusted lod distances on various boxes
60 Days Ago
main -> travelling_vendor_vis_fix
60 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
60 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
60 Days Ago
60 Days Ago
metal box matrix setup, updated icon
60 Days Ago
metal box removing temporary files
60 Days Ago
removed slight finger clipping on vm paintball gun admire animation
60 Days Ago
fixed crazy deploy size on paintable reactive target
60 Days Ago
Compile fix
2 Months Ago
added correct collision for window paintable but still cant see paint
2 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
2 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Months Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
2 Months Ago
Applying all my recent shelved work.
2 Months Ago
Merge from naval_update
2 Months Ago
param changes to stone component box corpse, reran manifest
2 Months Ago
merge from naval_update
2 Months Ago
Prevent storage adaptor placement on boats
2 Months Ago
Updated performance logging to include the new shadow quality preset ConVar
2 Months Ago
stone box gibs corpse WIP
2 Months Ago
export update moving camera to origin
2 Months Ago
Merging main to build_cache_redirect
2 Months Ago
ore box prefab adjusted
2 Months Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
2 Months Ago
food box prefab tweaks for socket
2 Months Ago
Update ignore list to include new boxes
2 Months Ago
Merge from storage_adaptor_box_collisions
2 Months Ago
Merge from main
2 Months Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
2 Months Ago
Icon commit pt 2
2 Months Ago
Icon commit pt 1
2 Months Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)