248,623 Commits over 3,928 Days - 2.64cph!

51 Days Ago
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
51 Days Ago
boss charge redirect boss jump sprite some sfx etc camera shake difficulty ui difficulty button disable
51 Days Ago
Add a way to get authentication status so I can debug it
51 Days Ago
Restore allow without auth - need to find out why it wont auth auto?
51 Days Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead
51 Days Ago
Clothing Updates
51 Days Ago
Subtitle and pack info description
51 Days Ago
Strip that out - waste of time
51 Days Ago
Media asset changes + updated item store page with gesture pack ID
51 Days Ago
Backups
51 Days Ago
Merge from main
51 Days Ago
Map Updates and extra work on NPC dialogue https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20025557.png https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20030030.png
51 Days Ago
Add Char
51 Days Ago
Return value
51 Days Ago
Add steamid param
51 Days Ago
Test
51 Days Ago
More HUD merge fixes
51 Days Ago
Parent merge
51 Days Ago
Code gen
51 Days Ago
Auth tests
51 Days Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
51 Days Ago
Merge from main
51 Days Ago
CreateSceneGroup script
51 Days Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
51 Days Ago
Merge from cine_anims
51 Days Ago
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
51 Days Ago
merge from main -> qol_io_arrows
51 Days Ago
Merge from fix_community_ui_nre -> main
51 Days Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
51 Days Ago
Dedicated server max players, map name (or scene name if no map package), game name - ip address and port if specified, later we should only have steam ids
51 Days Ago
Merge from cine_entities
51 Days Ago
Fixed material changes which altered emission of some cinematic point lights
51 Days Ago
Merge from gesturepack
51 Days Ago
Suppress native transform change callbacks too which were causing angles & scale changes to not execute Transform changes on managed execute EventPropertyEditorCoreAttributeChange_t so gizmos follow properly
51 Days Ago
Fixed RPS UI appearing in demos
51 Days Ago
Merge from main
51 Days Ago
Updated T1 SMG cine materials + set textures to 4K
51 Days Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
51 Days Ago
DedicatedServer.Init waits until logon complete - this is when we'll have our anon steamid,
51 Days Ago
Disconnect properly when returning to main menu in some circumstances
51 Days Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
51 Days Ago
Initial tiled navmesh generation Currently matches previous behaviour but generates in multiple tiles
51 Days Ago
Add net_shared_query_port - default to false for now until it's working
51 Days Ago
Shut down should be called after LogOff
51 Days Ago
Fixed release interaction showing up for all clients and not only for the pulling player
51 Days Ago
Ensure GUID is saved all the time. And some validation: delete CMapGameObjects that have no GUIDs on load & create CMapGameObjects for scene gameobjects that don't have a match
51 Days Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
51 Days Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
51 Days Ago
Wip battering ram head install system
51 Days Ago
impact particles rework wip files + meta