161,660 Commits over 2,771 Days - 2.43cph!

3 Months Ago
Missed on last push. Scaling and Visuals.
3 Months Ago
Updated Bubble Guard w/ Scaling and more visual effects. CP1 Does the scale, XYZ are need to correctly scale the bubble. CP2 Now emits particles the more damage is taken. https://files.facepunch.com/louie/1b2811b1/particles_weapons_bubble_guard_bubble_guard.vpcf%202021-07-28%2014-11-46.mp4
3 Months Ago
pointed dwellings to new npc prefab
3 Months Ago
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3 Months Ago
Gibs that spawn underwater now have +8 drag and fall slowly
3 Months Ago
Dressing modules - detail pass backup
3 Months Ago
Update drop rate
3 Months Ago
Clarify that new workshop items aren't counted to let people know they're wasting their time by spamming Count other related games workshop content to score
3 Months Ago
Merge Torpedoes->save215
3 Months Ago
Client compile fix
3 Months Ago
Added underwater dweller prefab. Manifest
3 Months Ago
More s&box news items Developers link Update About.cshtml Check for gmod ownership on login Ignore ErrorOnDuplicatePublishOutputFiles Cron access queue DevPreview table Added SteamWebAPI.GetUserFilesAsync (this is specific to my needs right now, could be expanded) Hide orgs that we didn't accept member invites yet PreviewGrant is Score based now Discord link fix Link to organisation in invite notice Add TimeToGo() DateTime extension Error notice header style fix
3 Months Ago
Fixed offset on control_panels_mid_crn collider
3 Months Ago
Speed up torpedoes, easier to aim. Adjust min depths.
3 Months Ago
Adjusting rising torpedo type's behaviour
3 Months Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
3 Months Ago
Merge from voiceprops/dlc
3 Months Ago
Radio list typo
3 Months Ago
Merge from main
3 Months Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Months Ago
Fixed dwellings set dressing poking out of bases external walls
3 Months Ago
Made a static version of arcade cabinet, immortal
3 Months Ago
Fixed incorrect surface impact type for cargoship door
3 Months Ago
Exchange updates
3 Months Ago
Made torpedo levelling out smoother
3 Months Ago
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true. - Have torpedoes level out if they reach the water's surface.
3 Months Ago
Compile fix
3 Months Ago
Always show headwear in subs if it's a demo
3 Months Ago
Also hide headwear if the local player is mounted but has the camera in third-person mode
3 Months Ago
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
3 Months Ago
Fixed missing stat increment when catching fish
3 Months Ago
Hide headwear when in a sub, since the roof is so low
3 Months Ago
Shark updates
3 Months Ago
Merge from save215
3 Months Ago
Merge from save215
3 Months Ago
Tweaked Settings On Bubble Guard.
3 Months Ago
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3 Months Ago
Use CP#2.x even for the health, oops!
3 Months Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
3 Months Ago
Added salmon as a catchable fish (high end) in salt and fresh water Ignore minimum water depth settings if the water is fresh
3 Months Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
3 Months Ago
Adjusted small fish rotation on viewmodel
3 Months Ago
Added fish exchange vending machines to all fishing village monuments
3 Months Ago
Merge save215->Torpedoes
3 Months Ago
Move free editor supplied stuff to only when not loading save
3 Months Ago
Only give editor fuel if not loading a save
3 Months Ago
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3 Months Ago
Temp file cleanup
3 Months Ago
Final underwater explosion & related
3 Months Ago
Enable saving on submarines